CRCControl Rig CreatorPAUTINKA / 使用文档1.0
PAUTINKA / 图解指南 / 1.0

Control Rig
Creator.

从 Skeletal Mesh 创建可编辑的 Control Rig 和 Physics Asset,为刚性道具构建 Skeleton,并处理 Animation Sequence。请按源资源类型选择工作区。

使用文档 / CONTROL RIG CREATOR

选择工作区

从 Skeletal Mesh 创建可编辑的 Control Rig 和 Physics Asset,为刚性道具构建 Skeleton,并处理 Animation Sequence。请按源资源类型选择工作区。

1.0Unreal Engine 5Win64 EditorTools → Control Rig Creator

选择工作区

CONTROL RIG CREATOR / 16

图解指南

REVERSE TIME. MIRROR THE POSE.
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示意图 · 英文标注 · REVERSE TIME. MIRROR THE POSE.
10 Reverse ↗
CLOSE THE LOOP. EXTEND THE MOTION.
10
示意图 · 英文标注 · CLOSE THE LOOP. EXTEND THE MOTION.
12 Make Loop ↗
KEEP THE MOMENT. CUT THE REST.
11
示意图 · 英文标注 · KEEP THE MOMENT. CUT THE REST.
13 Trim ↗
COMBINE ANIMATION CLIPS
15
示意图 · 英文标注 · COMBINE ANIMATION CLIPS
17 Blend ↗
CRC / 03

安装与更新

Unreal Engine · Win64 Editor

请使用与 Unreal Engine 版本匹配的 CRC 安装包及 Unreal 标准 C++ 构建工具。ControlRig 和 RigVM 已声明为依赖项。CRC 在 Win64 Editor 中运行并创建项目资产。

01 · Plugins/ControlRigCreator

关闭 Unreal Editor。将完整的 ControlRigCreator 文件夹解压到项目 Plugins 文件夹。文件路径应为 <Project>/Plugins/ControlRigCreator/ControlRigCreator.uplugin。

02 · Edit > Plugins

打开项目并按提示重新构建,或构建 Development Editor / Win64。在 Edit > Plugins 中启用 Control Rig Creator,按需重启。

03 · Tools > Control Rig Creator

从 Tools 菜单的 Pautinka 分区打开工具。在顶部选择界面语言。Help 打开本文档;Pautinka website 打开工作室网站。

Updating

更新时替换整个插件文件夹。备份放在 Plugins 外,不要沿用旧 Binaries 或 Intermediate。现有生成资源会保留;重新生成才能应用生成器更新。

CRC / 04

Creature:创建 Rig

CREATURE: FROM MESH TO RIG
01
示意图 · 英文标注 · CREATURE: FROM MESH TO RIG
插件截图: creature
UI
插件截图 · CREATURE

Mesh → Analyze → Build Assets → Open Rig

选择已保存的 Mesh,分析并检查角色及包含的骨骼,设置选项后生成。姿势在生成的 Rig 中调整;插件预览仅显示布局。

Mesh

选择 Skeletal Mesh。箭头使用 Content Browser 当前选择;文件夹定位资源。更换 Mesh 会重置此工作区的分析和输出引用。

Analyze

读取 Skeleton 并建议角色、控制组和链。生成前检查 Analysis 和映射,尤其要留意含义不明确的骨骼名称。

Build Assets

在指定输出文件夹生成唯一命名的资源,保存前编译并检查 Rig。更改映射或设置后需重新生成,不会原地更新旧 Rig。

Validate Outputs

重新编译并检查生成的资源,适合编辑后使用。仍需检查角色姿势和预期 Physics 运动。

Open Rig · Open Physics · Assign Physics to Mesh...

Open Rig 打开生成的 Blueprint。Open Physics 打开新 Physics Asset,若未生成则打开 Mesh 现有的资源。Assign Physics to Mesh 单独分配新资源,支持 Undo。

New assets folder · Open Rig after building

默认目录:/Game/GeneratedRigs。使用 /Game 下的项目内容路径,而非磁盘路径。Open Rig after building 默认启用,完成后自动打开 Rig。

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解剖结构与映射

Search bones or roles... · Bone checkbox

按骨骼名称、角色或族搜索。复选框决定是否包含该骨骼的控制器。排除连接骨骼可能中断 IK 链,但不会删除或重设源 Skeleton 的父级。

Include all · Reset selection

Include all 包含全部骨骼。Reset selection 恢复分析器默认勾选状态,不会清除手动角色。选中行可查看角色、父级和链信息。

Assign role (optional) · Unassigned

先选骨骼,再选角色。Unassigned 移除语义角色。通过 Dictionary > Assign to selected bone 可阅读说明并分配。重新生成以应用修改。

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了解 Dictionary

Dictionary

角色说明骨骼用途。Analyze 根据名称提出建议,Rig 规划同时使用真实层级。名称本身不能补齐骨骼、权重或运动规则。

Roles · Naming profiles · Topology patterns · Archetypes

Roles 为用途和别名;Naming profiles 为导出器命名;Topology patterns 为结构线索;Archetypes 为解剖参考,并非自动生物预设。展开 More naming and anatomy details 查看完整记录。

174 Creature roles · 84 Props roles

Creature 包含 11 个命名配置、16 个结构模式和 16 个原型;Props 分别为 3、7、13。下方参考保留原始角色 ID、骨骼别名及词典说明。

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Rig 创建设置

Add limb IK and matching

仅 Creature,默认启用。为支持的四肢和链创建 IK 目标及匹配功能。偏向 FK 时可关闭。角色仍需有效连接链。

Chain rotation limit (degrees)

默认 45°,范围 0–180°。启用 Creature IK 时用于生成长链 IK。修改后需重新生成;它不是每个关节通用的解剖限制。

Control size (1 = auto-fit)

默认 1,范围 0.1–5。按拟合尺寸缩放可见控制形状,关节枢轴保持不变。生成前设置,不会缩放 Mesh。

Add morph controls · Create a morph control board

Morph 控制器驱动现有 Morph Targets,面板将其排列在面部旁。开启面板会开启控制器;关闭控制器会关闭面板。Creature 默认均开启,Props 默认关闭。

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预览与选择

RIG · PHYSICS · SKELETON · MESH

切换布局视图:RIG 显示控制器,PHYSICS 显示碰撞,SKELETON 显示骨骼,MESH 突出表面。姿势用 Open Rig,模拟用 Open Physics。

Mesh · Bones · Controls · Labels

分别显示或隐藏表面、骨骼线、控制形状和名称。隐藏图层不会排除生成骨骼。选择元素会突出关联控制器。

Details · Selected group · Unlit · Focus Mesh

Details 显示细节控制器;Selected group 隔离当前组并保留 Global;Unlit 去除光照干扰;Focus Mesh 将模型适配到视图。仅影响预览。

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控制器形状与颜色

CONTROLS THAT WORK TOGETHER
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示意图 · 英文标注 · CONTROLS THAT WORK TOGETHER
Left
Right
Center / Global

Global · COG · FK

Global 移动和缩放整个 Rig;使用 IK 时保持等比缩放。COG 移动已映射的躯干。FK 旋转关节,子级沿层级跟随。形状偏移不会移动关节枢轴。

Left · Right · Center / Global

左侧控制器为蓝色,右侧为红色。中央和 Global 控制器为黄色。左右方向以角色自身为准。这是 CRC 当前采用的配色约定,并非 Epic 的认证要求。

Move (W) · Rotate (E)

直箭头表示移动,弯箭头表示旋转。选择后使用 W 或 E。小控制柄偏移到表面外。箭头只是提示,实际限制由控制器或求解器设置决定。

Global > Show detail controls / Show face controls / Show face board

细节控制器默认隐藏,面部控制器默认可见。请求生成的 Morph Board 默认可见。在生成 Rig 的 Global 通道调整,与插件预览 Details 开关独立。

Shape · Color · Shape Transform

在 Rig Editor 中选择控制器。在 Details 中设置 Shape 和 Color,使用 Shape Transform 调整可见形状的大小与偏移。

Epic: Control Shapes · Epic: Edit Control Shape ·

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四肢、IK / FK 与空间

CONTROLS THAT WORK TOGETHER
02
示意图 · 英文标注 · CONTROLS THAT WORK TOGETHER

IK_... · PV_...

移动 IK 定位手或脚,移动 PV 选择肘或膝的弯曲方向。求解器弯曲有效的两段肢体。FK 则通过单独关节旋转摆姿势。

IK / FK · Match to IK · Match to FK

0 为 FK,1 为 IK。Match to IK 将目标和 Pole 匹配当前 FK 姿势并切换;Match to FK 将 FK 匹配求解姿势。匹配是一次性操作,需为结果控制器及混合值设关键帧。

Space picker

手目标跟随手臂上方已映射的祖先;脚目标初始在 Global 空间。可用时使用 Unreal 空间选择器。切换后检查姿势,IK 保持等比 Global 缩放。

HeelRoll · BallRoll · ToeRoll

映射脚趾根部子骨骼后会添加以度为单位的足部滚动通道,围绕脚跟、前脚掌和脚尖枢轴旋转。制作行走前检查枢轴与前向。

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手指、尾巴、头发与翅膀

CONTROLS THAT WORK TOGETHER
02
示意图 · 英文标注 · CONTROLS THAT WORK TOGETHER

CHAIN_...

手指、脚趾、轴向链、尾巴、头发和衣物需要至少三根包含的旋转骨骼;长四肢、翅膀及节肢链需要四根。不支持或过短时使用 FK。每个手指分支单独处理。

Chain IK / FK · Match chain to IK · Match chain to FK

移动 CHAIN 直箭头可弯曲整条链而不改变段长。0 为 FK,1 为 IK。匹配在模式间转移当前姿势。Match to FK 显示各关节弯箭头。

GUIDE_... · Chain curl (degrees)

GUIDE 随细节控制器显示,为直链选择初始弯曲方向。Chain curl 在支持的附肢根部沿 FK 链分布旋转。完全 IK 时末端仍跟随目标。这不是布料或头发模拟。

Chain tip & attachment

手指、脚趾及柔性附肢目标作用于最后一根骨骼枢轴,而非 Mesh 表面尖端。它们控制位置,末端保留相对父级的局部 FK 朝向。连接遵循映射的 Skeleton 层级。

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面部、Jaw 与 Morph Board

FACE: BONES & MORPH TARGETS
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示意图 · 英文标注 · FACE: BONES & MORPH TARGETS

EYE_AIM_... · Eye aim

移动识别出的眼组目标来控制视线。Eye aim=0 使用单独 FK 旋转,1 使用目标。源模型需有适用眼部骨骼。

Jaw lower / Rotate · Jaw upper / Rotate

选择嘴前的黄色弯箭头并按 E,旋转发生在颌关节。未识别时映射 JAW_LOWER/JAW_UPPER;鸟喙用 BEAK_LOWER/BEAK_UPPER。必须存在相应骨骼。

Face bone controls

黄色直箭头移动面部区域,弯箭头旋转面部关节。Show face controls 切换主要集合,Show detail controls 显示细节。骨骼控制独立于 Morph Targets。

Morph Board · MORPH_<target>

生成前开启两个 Morph 选项。选中表情箭头水平拖动,或编辑数值。0 移除该 Morph,1 应用完整原始形状。面板使用 Mesh 的原始 Morph Target 名称。

Focus Morph Board · CTRL_Morphs

Analyze 后,使用 Focus Morph Board 在 Preview 中定位面板。在生成的 Rig 层级中查找 CTRL_Morphs。构建前启用 morph 选项。面板跟随头部,无头部时跟随 Global;仅控制 Mesh 已有的 Morph Targets。

No Morph Targets

没有源 Morph Targets 就无法生成表情面板。可使用面部骨骼,或先制作并导入 Morph Targets。CRC 不会凭空生成表情、颌骨或面部捕捉系统。

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Physics Asset

CREATURE: FROM MESH TO RIG
01
示意图 · 英文标注 · CREATURE: FROM MESH TO RIG

Create a new Physics Asset

默认开启,与 Rig 一起生成独立 Physics Asset。不会自动改变源 Mesh 的 Physics 分配;需要时使用 Assign Physics to Mesh。

Minimum physics size (cm)

默认 5 cm,范围 0.01–10000 cm。控制初始刚体筛选阈值,越小允许越小的刚体。它不是统一半径,也不会要求膨胀所有碰撞形状。

Separate detail Physics bodies

仅 Creature,默认关闭。关闭时合并拥挤细节及适合的短链节,保留主关节和分支锚点;开启则保留细节刚体。不影响 Rig 控制器,数量越多不一定越好。

Bodies & constraints

根据分配的 LOD0 蒙皮拟合:圆润部位使用球或胶囊,宽平部位使用紧凑凸体。刚体通过 Skeleton 祖先连接。邻近及静止重叠对禁用自碰撞,其余配对及环境仍可碰撞。

Open Physics: inspect and simulate

检查刚体贴合、约束连接和角度范围。Creature 关节锁定平移、限制旋转,范围需适配角色。Physics 和 Control Rig 是独立输出;模拟与动画混合在动画设置中配置。

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Props:机械结构

PROPS: HINGES, SLIDERS & LIMITS
04
示意图 · 英文标注 · PROPS: HINGES, SLIDERS & LIMITS
插件截图: props
UI
插件截图 · PROPS

Props workflow

选择机械 Skeletal Mesh,Analyze 后检查角色并生成。Skeleton 生成的道具携带保存的轴与范围。导入道具的角色名称不能单独确定铰链轴或行程。

Fixed · Rotate · Slide

Fixed 部件保持附着,Rotate 沿铰链轴旋转,Slide 沿平移轴移动。范围来自保存规则。Props 不提供 Creature IK 和 Separate detail Physics bodies。

Prop Physics requirements

机械自动 Physics 需要明确运动规则及分配给 Root 的静止几何。导入模型缺少规则时,在 Skeleton 中定义装配,或在 Unreal 手动制作 Physics Asset。

CRC / 15

Skeleton:刚性装配

SKELETON: BUILD THE BONES FIRST
05
示意图 · 英文标注 · SKELETON: BUILD THE BONES FIRST
插件截图: skeleton
UI
插件截图 · SKELETON

Source Mesh → Auto Setup → Preview → Create Skeleton + Mesh

选择 Source Mesh、可选的 Base Mesh 和预设,然后点击 Auto Setup。在 Preview 中检查 Parts、Targets、pivot 和限制。Create Skeleton + Mesh 保存组合;Use in Props 将其送入 Rig 工作区。

Rigid · Door · Lid · Slider

Rigid 创建固定物体。Door 绕局部 Z 轴转动,Lid 绕局部 Y 轴转动。Slider 沿局部 X 轴移动。Auto Setup 根据源几何体设置 pivot 和运动范围。保存前请检查这些建议值。

Auto Setup · Source Mesh · Base Mesh

Source Mesh 是活动部件;可选的 Base Mesh 保持固定。Opposite Hinge 选择另一侧边缘。Reverse Motion 反转打开方向。Use Mesh Pivot 使用 Mesh 原点。Auto Setup 重新计算设置;更换 Source Mesh 或 Base Mesh 会开始新的组合。

Examples

Examples 使用引擎 Cube 提供完整的 Rigid object、Door and frame、Chest and lid、Drawer and cabinet 示例。创建资产前可在 Preview 中检查并调整。选择示例本身不会保存 Skeleton。

Parts: Mesh · Transform · Target · Material Slot

Mesh 选择 Static Mesh;Transform 设置装配坐标。Target:0=Root,1=首个目标。Material Slot:-1 使用整个 Mesh,否则使用对应材质区域。运动区域分成独立条目。

Root Name · Targets: Name · Parent · Pivot

Root Name 默认 Root。每个目标需唯一 Name。Parent 0 表示 Root,其他值必须引用较早的目标。Pivot 是装配坐标中的关节位置,不是控制柄外观偏移。

Motion · Axis · Minimum · Maximum

Motion 可选 Fixed、Rotate、Slide。Axis 不可为零。Rotate 范围用度,Slide 用厘米,且必须包含零;旋转限制在 -180° 至 180°。Fixed 相对父级固定。

Preview · Motion range · Focus · Structure

Preview 更新装配视图。Motion range / Motion Preview 从各目标的 0=Minimum 到 1=Maximum。Focus 适配视图;Structure 显示枢轴、轴及父级连接。

Asset Name · Output Folder · Create Skeleton + Mesh · Open Output · Use in Props

默认 Prop 和 /Game/GeneratedRigs。Create Skeleton + Mesh 保存新资源。Open Output 打开上次生成 Mesh。生成后 Use in Props 将其送入 Props 添加控制器和可选 Physics。

Rigid binding & source geometry

每个零件完全绑定到目标骨骼。合并的活动区域需按零件或材质拆分。使用可编辑 LOD0,不转移其他 LOD、布料、Morph Targets 或 sockets。先将镜像/负变换烘焙到 Static Mesh。

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Animation Repair:工作区

插件截图: repair
UI
插件截图 · REPAIR

Source · Preview Mesh

选择相同 Skeleton 的 Animation Sequence 和 Preview Mesh。预览是临时处理副本;Save Result 保存新 Sequence,不改变源资源。

Add Operation · Steps · Enabled

Add Operation 添加 24 种操作之一。Steps 从上到下执行。展开编辑,Enabled 控制执行或跳过。每步接收上一步结果,顺序很重要。

Add (+) · Remove · Duplicate · Move · Details search

数组控件可添加、复制、删除或排序 Steps、Parts、Targets 和关键帧。删除不等于禁用。Details 搜索仅筛选字段,不改变配方。

Preview · Live Preview · Save Result · Open Output

Preview 处理当前设置;Live Preview 编辑后自动刷新,复杂配方可关闭后手动预览。Save Result 处理并保存新片段;Open Output 打开最后保存结果。

Focus · Structure · Play / Pause · Timeline · Original

Focus 适配 Mesh,Structure 切换骨骼线,Play/Pause 控制播放。拖时间轴或输入秒数定位并暂停。Original 按相同秒数比较源动画,不按归一化进度比较。

Output Folder · Asset Name · Output FPS · Pose Folder

默认输出 /Game/ProcessedMotion。Asset Name 留空从源资源取名。Output FPS:0 保留源帧率,范围 0–240。姿势目录默认 /Game/ProcessedMotion/Poses,使用 /Game 内容路径。

Supported source clips

使用可编辑绝对动画,先烘焙 Additive 和 Transform Curves。不支持的自定义动画属性会阻止时间编辑或次级片段处理,以避免丢失。重定时浮点/Morph 曲线按 Output FPS 采样。

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全部 24 项操作

01Normalize Start

将区间起始位置和方向归一到 Translation/Rotation。Target 默认为 Root,适合拼接起点不同的片段。

可用字段

ROOT MOTION: PLACE, HOLD, EXTRACT
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示意图 · 英文标注 · ROOT MOTION: PLACE, HOLD, EXTRACT

02In Place

将选定平移/旋转通道固定为起始值。Planar 保留高度及非偏航旋转,用于原地动画。

可用字段

ROOT MOTION: PLACE, HOLD, EXTRACT
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示意图 · 英文标注 · ROOT MOTION: PLACE, HOLD, EXTRACT

03Extract Root Motion

将 Source 运动转移到层级 Root 并启用 Root Motion。Source 与 Target 必须不同。Compensate 可保留后代位置。

可用字段

ROOT MOTION: PLACE, HOLD, EXTRACT
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示意图 · 英文标注 · ROOT MOTION: PLACE, HOLD, EXTRACT

04Transfer Motion

将 Source 相对区间起点的位移与旋转变化传给 Target。选择通道、Planar、Compensate;不是跨 Skeleton 重定向。

可用字段

REPAIR TRANSFORMS & ALIGN TARGETS
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示意图 · 英文标注 · REPAIR TRANSFORMS & ALIGN TARGETS

05Offset

在区间内为 Target 添加平移和旋转。Weight 混合修正;Compensate 固定后代,需整支跟随时关闭。

可用字段

REPAIR TRANSFORMS & ALIGN TARGETS
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示意图 · 英文标注 · REPAIR TRANSFORMS & ALIGN TARGETS

06Snap Targets

按 Source/Target 配对复制选定变换通道。至少一组有效配对,目标不可重复。Weight 与 Compensate 控制混合及后代行为。

可用字段

REPAIR TRANSFORMS & ALIGN TARGETS
07
示意图 · 英文标注 · REPAIR TRANSFORMS & ALIGN TARGETS

07Change Direction

围绕 Pivot 旋转路径和朝向。Interpolate Direction 在 Start–End 渐进应用旋转;关闭则全区间应用完整旋转。

可用字段

SHAPE THE ANIMATION PATH
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示意图 · 英文标注 · SHAPE THE ANIMATION PATH

08Smooth Trajectory

使用以帧计的 Smooth Radius 和 Weight 平滑变换轨道,保留区间端点。逐步加大半径,避免抹去刻意的动作强调。

可用字段

SHAPE THE ANIMATION PATH
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示意图 · 英文标注 · SHAPE THE ANIMATION PATH

09Edit Trajectory

用 Path 关键帧替换位置与朝向。至少两个严格递增时间。Spline 使用三次插值;路径过冲时关闭以使用直线段。

可用字段

SHAPE THE ANIMATION PATH
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示意图 · 英文标注 · SHAPE THE ANIMATION PATH

10Reverse

反转片段或区间,包括曲线和事件时间。跨越局部反转边界的 Notify State 需先拆分,或反转整段。

可用字段

REVERSE TIME. MIRROR THE POSE.
09
示意图 · 英文标注 · REVERSE TIME. MIRROR THE POSE.

11Mirror

按 Mirror Axis、骨骼配对及可选链遮罩镜像。检查建议配对。Curve Pairs 交换曲线,左右名称不匹配时手动修正。

可用字段

REVERSE TIME. MIRROR THE POSE.
09
示意图 · 英文标注 · REVERSE TIME. MIRROR THE POSE.

12Make Loop

将末尾 Duration 秒混合到区间首个姿势和曲线值。链遮罩限制骨骼。姿势可闭合,但接缝节奏仍需调整。

可用字段

CLOSE THE LOOP. EXTEND THE MOTION.
10
示意图 · 英文标注 · CLOSE THE LOOP. EXTEND THE MOTION.

13Trim

只保留 Start–End 并重排事件时间。后续步骤使用裁剪后从零开始的时间。

可用字段

KEEP THE MOMENT. CUT THE REST.
11
示意图 · 英文标注 · KEEP THE MOMENT. CUT THE REST.

14Change Speed

只改变 Start–End 内速度并移动后续内容。Speed=2 时区间时长减半,0.5 时加倍。曲线与事件随新时间轴调整。

可用字段

CONTROL SPEED & TIME
12
示意图 · 英文标注 · CONTROL SPEED & TIME

15Hold Frame

在 Start 插入 Duration 秒定格,后续动画和事件后移。例如两秒处暂停,设 Start=2 并指定 Duration。

可用字段

PAUSE THE ACTION. SAVE THE POSE.
13
示意图 · 英文标注 · PAUSE THE ACTION. SAVE THE POSE.

16Remove Range

剪掉 Start–End 并连接剩余时间轴。区间必须短于整段。区间内事件相应删除或裁剪。

可用字段

KEEP THE MOMENT. CUT THE REST.
11
示意图 · 英文标注 · KEEP THE MOMENT. CUT THE REST.

17Blend

通过 Weight/Ease 混合 Other。需相同 Skeleton。Other Start 设起点,Speed 设播放速度;遮罩限制骨骼分支。

可用字段

COMBINE ANIMATION CLIPS
15
示意图 · 英文标注 · COMBINE ANIMATION CLIPS

18Insert Clip

在 Start 插入 Other 片段并延长时间轴。Duration 是输出插入时长,受可用源帧和 Speed 限制。Match Root 对齐插入路径和后续根运动。

可用字段

COMBINE ANIMATION CLIPS
15
示意图 · 英文标注 · COMBINE ANIMATION CLIPS

19Apply Pose

在 Other Start 采样 Other 的静态姿势,混入 Start–End。用 Weight、Ease 和链遮罩控制应用部位。

可用字段

POSE THE BODY. KEEP THE PATH.
14
示意图 · 英文标注 · POSE THE BODY. KEEP THE PATH.

20Keep Root Motion

保留 Root 轨道,将其他骨骼重置到参考姿势并启用 Root Motion。移除曲线、动画属性、通知和同步标记,作用于整段。

可用字段

POSE THE BODY. KEEP THE PATH.
14
示意图 · 英文标注 · POSE THE BODY. KEEP THE PATH.

21Capture Pose

采样 Start 帧并替换为短静态 Animation Sequence。保留采样的浮点曲线,清除通知/标记并关闭 Root Motion。

可用字段

PAUSE THE ACTION. SAVE THE POSE.
13
示意图 · 英文标注 · PAUSE THE ACTION. SAVE THE POSE.

22Repeat Range

总共重复 Start–End 达 Repetitions 次,1 表示不变。Match Root 在副本间累积路径,事件随对应片段重排。

可用字段

CLOSE THE LOOP. EXTEND THE MOTION.
10
示意图 · 英文标注 · CLOSE THE LOOP. EXTEND THE MOTION.

23Time Map

用 Time Keys 重映射整条时间轴。Output Time 从零严格递增;Source Time 不可递减,相同源时间产生停顿。倒放使用 Reverse。

可用字段

CONTROL SPEED & TIME
12
示意图 · 英文标注 · CONTROL SPEED & TIME

24Edit Curve

用 Curve Keys 设置指定浮点或 Morph 曲线,在区间内按 Weight 混合。时间需唯一且递增,使用准确曲线或 Morph Target 名称。

可用字段

EDIT CURVES. REUSE THE WORKFLOW.
16
示意图 · 英文标注 · EDIT CURVES. REUSE THE WORKFLOW.
CRC / 18

操作参数

Enabled · Operation · Start · End

Enabled 启用步骤,Operation 选择操作及可见字段。Start/End 是本步输入片段的秒数,End=0 表示片段末尾。时间对齐输出帧网格,之前的编辑可能改变时间轴。

Source · Target · Pairs · Curve Pairs

Source/Target 填骨骼名,可用时 Target 留空使用 Root。Pairs 每项含源和目标;Snap 复制,Mirror 交换。Curve Pairs 使用曲线名,处理前检查配对。

Include Chains · Exclude Chains

名称表示起始骨骼及所有后代。Include 留空包含全部,Exclude 移除对应分支。遮罩作用于骨骼,不能假设也筛选浮点或 Morph 曲线。

Translation (checkbox) · Rotation (checkbox) · Planar · Compensate

复选框选择通道。Planar 限制为 XY/偏航并保留高度。Compensate 在改变父级时保持后代的组件空间姿势,关闭则分支跟随。适用时均默认启用。

Weight · Ease · Other · Other Start · Match Root

Weight 0–1,默认1;Ease 淡入淡出秒数,默认0.15。Other 是相同 Skeleton 的次级片段;Other Start 为其起始/采样时刻。Match Root 对齐根,或在 Repeat Range 累积位移。

Translation (vector) · Rotation (rotator) · Pivot · Interpolate Direction

Translation 为厘米,Rotation 为度。Pivot 是 Change Direction 的组件空间旋转中心。Interpolate Direction 默认关闭,开启将转向分布在区间内。这些数值与通道复选框不同。

Speed · Duration · Repetitions

Speed 0.05–20,默认1。Duration 以秒计,默认0.5,用于定格、循环混合或插入长度。Repetitions 总次数1–100,默认2。字段随操作显示。

Mirror Axis · Smooth Radius · Spline · Curve · Curve Keys

Mirror Axis:0=X、1=Y、2=Z,默认Y。Smooth Radius:1–120帧,默认3。Spline 默认开。Curve 填准确名称;Curve Keys 每项为秒数 Time 和 Value。

CRC / 19

轨迹与时间关键帧

SHAPE THE ANIMATION PATH
08
示意图 · 英文标注 · SHAPE THE ANIMATION PATH

Read Root Path · Path: Time, Position, Heading

Read Root Path 从最新有效预览或 Source 创建轨迹关键帧。Time 是当前片段秒数,Position 是组件空间 XYZ 厘米,Heading 是偏航角度。至少两个递增时刻。

XY path editor · Shift-click · Spline

拖动点编辑 XY,Shift 点击添加。高度、时间和朝向在 Path 编辑,删除条目移除点。面板编辑最后一个 Edit Trajectory,后续步骤可能继续改变结果。

Time Keys: Output Time · Source Time

每键将输出秒数映射到源秒数。例如 (0,0)、(1,1)、(2,1)、(3,2) 插入一秒停顿。输出从零严格递增,源时间在片段内且不递减。

CRC / 20

配方、批量处理与姿势

EDIT CURVES. REUSE THE WORKFLOW.
16
示意图 · 英文标注 · EDIT CURVES. REUSE THE WORKFLOW.

Suggest Mirror Pairs

添加 Mirror 及建议骨骼配对。保存前检查左右、轴和遮罩。Curve Pairs 需单独填写,此按钮不建议曲线配对。

Save Recipe · Load Recipe

Save Recipe 将操作和输出设置写入 JSON。Load Recipe 恢复设置并保留 Source、Batch。引用的次级资源须存在于项目或引擎内容中。配方不复制动画片段。

Batch · Process Batch · Cancel

向 Batch 添加源片段。Process Batch 对每个唯一源独立应用配方。Cancel 在片段之间生效,已保存结果保留。状态显示成功、失败、剩余;错误详情在 Output Log。

Save Pose

将当前预览时刻的显示姿势保存为 Pose Folder 中的短 Sequence。要采集源姿势先启用 Original。可作为 Apply Pose 的 Other,输出不是 Pose Asset 库。

CRC / 21

输出资源、图表与烘焙

CR_<Mesh> · PHYS_<Mesh>

CR 是可编辑的 Control Rig Blueprint;PHYS 是可选的 Physics Asset。当前 Rig 使用 Unreal 自带的 Control Shape Library。旧 Rig 可能依赖 CR_<Mesh>_Resources 文件夹;仍有引用时请保留。

Forwards Solve · Backwards Solve

Forwards 从控制器驱动骨骼;Backwards 将控制器匹配输入动画用于烘焙。命名函数可查看细节逻辑。恢复的是姿势,不是原动画师的 IK/FK 混合或程序选择。

Sequencer · Bake To Control Rig

将动画角色添加到 Sequencer,在角色轨道使用 Bake To Control Rig 并选择生成的 Rig。检查姿势和曲线。这些是 Unreal 工具,不是 CRC 额外按钮。

Migrate

使用 Unreal 的 Migrate 命令迁移 Rig 及其项目依赖项。目标项目也需要相应的引擎 Control Rig 资源。只复制 CR 资产并不足够。

CRC / 22

编辑器偏好设置

Project Settings > Plugins > Control Rig Creator

Left Panel Width 初始宽度默认420,范围320–640,也可拖动分隔栏。顶部菜单所选界面语言按用户及项目保存。

Show Grid · Auto Frame Mesh · Show Mesh · Show Bones · Show Labels · Default Preview Mode

Grid、Auto Frame、Mesh 默认开,Bones、Labels 关。Default Preview Mode 为 Rig/Physics/Skeleton/Mesh,默认 Rig,初始化预览时使用。两个 URL 字段只读。

CRC / 23

故障排除与支持

Build failed · Copy error details

Copy error details 复制完整最后错误,不会发送。检查指出的骨骼、源数据、路径或操作。联系 Pautinka 时附插件/引擎版本和复现步骤。

Only one joint moves · Hidden controls · No Morph Board

检查角色、勾选及父链连续性;用 CHAIN/IK 而非单个 FK 关节。开启 Global 细节/面部通道。Morph Board 需源 Morph Targets、两个选项并重新生成。

Physics jitter or exploding bodies

检查交叠刚体和碰撞配对,无重力测试可暴露错位约束。先修正形状和关节坐标框架,再使用适量阻尼。微小刚体可减少细节或采用子步进。参见 Epic 指南。

Empty preview · Different timing · Missing plugin

动画预览需相同 Skeleton 的 Mesh 并刷新。时间编辑后 Original 按相同秒数比较,姿势差异可能正常。找不到 CRC 时检查插件路径、构建、启用并重启。

CRC / 24

Dictionary 参考

原始词典记录。ID、别名和原文说明保留源语言,用于识别参考,并非额外一键预设。

324

Creature / Roles (174)
TECH_ROOT
family
core
multiplicity
singleton
aliases
armature_root, global_root, origin, root, root_bone, rootbone, skeleton_root
anatomy terms
tags
technical, tree_root
topology
parent families
child families
core
chain behavior
none
structural importance
major
notes
Technical tree root may have no weighted vertices.
MOTION_ROOT
family
core
multiplicity
singleton
aliases
motion_root, motionroot, root_motion, rootmotion, trajectory, trajectory_root
anatomy terms
tags
root_motion, technical
topology
parent families
core
child families
core
chain behavior
none
structural importance
major
BODY_ROOT
family
core
multiplicity
singleton
aliases
base_body, basebody, body_base, body_root, bodybase, bodyroot, main_body, mainbody
anatomy terms
tags
central, major_branch_point
topology
parent families
core
child families
core, axial, limb_root, appendage_root
chain behavior
none
structural importance
major
BODY_CORE
family
core
multiplicity
repeated_allowed
aliases
body_core, bodycore, center_body, centerbody, centre_body, centrebody, core, core_body, corebody
anatomy terms
tags
central, major_branch_point, radial_possible
topology
parent families
core
child families
core, axial, limb_root, appendage_root, face
chain behavior
none
structural importance
major
CENTER_OF_MASS
family
core
multiplicity
singleton
aliases
center_gravity, center_of_mass, centergravity, centerofmass, centre_of_mass, centreofmass, cog, com
anatomy terms
tags
central, technical
topology
parent families
core
child families
chain behavior
none
structural importance
aux
PELVIS
family
core
multiplicity
singleton
aliases
c_hips, hip, hip_master, hipmaster, hips, pelvis, pelvis_root, pelvisroot, waist_root, waistroot
anatomy terms
hips, pelvis
tags
bilateral_limb_origin, central
topology
parent families
core
child families
axial, limb_root, appendage_root
chain behavior
none
structural importance
major
SACRUM
family
core
multiplicity
singleton
aliases
sacral, sacral_base, sacrum
anatomy terms
sacrum
tags
central
topology
parent families
core
child families
axial, appendage_root
chain behavior
none
structural importance
medium
THORAX
family
core
multiplicity
repeated_allowed
aliases
chest_body, chestbody, thoracic, thorax, upper_body_core, upperbodycore
anatomy terms
thorax
tags
central, major_branch_point, multi_limb_origin
topology
parent families
core, axial
child families
core, limb_root, appendage_root, axial
chain behavior
none
structural importance
major
ABDOMEN_CORE
family
core
multiplicity
repeated_allowed
aliases
abdomen, abdominal, belly, opisthosoma, rear_body, rearbody
anatomy terms
abdomen, opisthosoma
tags
central, rear_core
topology
parent families
core, axial
child families
appendage_root, axial, limb_root
chain behavior
none
structural importance
major
CEPHALOTHORAX
family
core
multiplicity
repeated_allowed
aliases
carapace, carapace_root, cephalothorax, prosoma, prosoma_root
anatomy terms
cephalothorax, prosoma
tags
arachnid_core, major_branch_point, multi_limb_origin
topology
parent families
core
child families
core, limb_root, face, appendage_root
chain behavior
none
structural importance
major
MANTLE
family
core
multiplicity
repeated_allowed
aliases
mantle, mantle_body, mantle_root, mantlebody
anatomy terms
mantle
tags
cephalopod_core
topology
parent families
core
child families
appendage_root, face
chain behavior
none
structural importance
major
SHELL_CORE
family
core
multiplicity
repeated_allowed
aliases
armor_shell, carapace_shell, shell, shell_root
anatomy terms
tags
rigid_core, shell
topology
parent families
core
child families
appendage_root
chain behavior
none
structural importance
medium
SPINE_SEGMENT
family
axial
multiplicity
chain
aliases
back, back_bone, backbone, spinal, spine, spine_bone, spinebone, torso_spine, vertebra, vertebral
anatomy terms
spine, vertebra
tags
central_chain, ordered_chain
topology
parent families
core, axial
child families
axial, limb_root
chain behavior
ordered
structural importance
major
CHEST
family
axial
multiplicity
singleton_or_chain_member
aliases
chest, lower_chest, lowerchest, rib_cage, ribcage, ribs, sternum
anatomy terms
chest, ribcage, sternum
tags
central, upper_limb_branch_region
topology
parent families
axial
child families
axial, limb_root, appendage_root
chain behavior
none
structural importance
major
UPPER_CHEST
family
axial
multiplicity
singleton_or_chain_member
aliases
chest_upper, chestupper, upper_chest, upper_torso, upperchest, uppertorso
anatomy terms
tags
central, upper_limb_branch_region
topology
parent families
axial
child families
axial, limb_root, appendage_root
chain behavior
none
structural importance
major
NECK_SEGMENT
family
axial
multiplicity
chain
aliases
cervical, cervix, neck, neck_base, neck_bone, neckbase, neckbone
anatomy terms
cervical, neck
tags
central_chain, ordered_chain
topology
parent families
axial, core
child families
axial, face, appendage_root
chain behavior
ordered
structural importance
major
HEAD
family
axial
multiplicity
repeated_allowed
aliases
cranium, cranium_root, head, head_base, headbase, skull
anatomy terms
cranium, head, skull
tags
face_parent, terminal_core
topology
parent families
axial, core
child families
face, appendage_root
chain behavior
none
structural importance
major
HEAD_END
family
axial
multiplicity
repeated_allowed
aliases
head_end, head_top_end, headend, headtop_end, skull_end
anatomy terms
tags
technical, terminal
topology
parent families
axial
child families
chain behavior
none
structural importance
aux
LIMB_ROOT
family
limb_root
multiplicity
repeated
aliases
appendage_root, extremity_root, limb_root, limbroot
anatomy terms
tags
repeated_chain_origin
topology
parent families
core, axial
child families
limb
chain behavior
none
structural importance
major
LIMB_SEGMENT
family
limb
multiplicity
repeated_chain
aliases
appendage_segment, limb, limb_segment, limbsegment, segment
anatomy terms
tags
articulated_limb, ordered_chain
topology
parent families
limb_root, limb
child families
limb, limb_end
chain behavior
ordered
structural importance
major
BEND_JOINT
family
limb
multiplicity
repeated
aliases
bend, bend_joint, bendjoint, hinge, joint_bend
anatomy terms
tags
bend_joint
topology
parent families
limb
child families
limb
chain behavior
none
structural importance
medium
END_EFFECTOR
family
limb_end
multiplicity
repeated
aliases
effector, end, end_effector, end_point, endpoint, terminal, tip
anatomy terms
tags
terminal
topology
parent families
limb, appendage
child families
chain behavior
none
structural importance
medium
SHOULDER
family
limb_root
multiplicity
paired_or_repeated
aliases
shoulder, shoulder_joint, shoulderjoint
anatomy terms
shoulder
tags
limb_origin
topology
parent families
axial, core
child families
limb
chain behavior
none
structural importance
major
CLAVICLE
family
limb_root
multiplicity
paired_or_repeated
aliases
clavicle, collar, collar_bone, collarbone
anatomy terms
clavicle
tags
bilateral_common, limb_origin
topology
parent families
axial
child families
limb
chain behavior
none
structural importance
major
SCAPULA
family
limb_root
multiplicity
paired_or_repeated
aliases
scap, scapula, shoulder_blade, shoulderblade
anatomy terms
scapula
tags
bilateral_common, limb_origin
topology
parent families
axial, core
child families
limb
chain behavior
none
structural importance
medium
UPPER_ARM
family
limb
multiplicity
paired_or_repeated
aliases
arm_upper, armupper, humerus, shldr, shoulder_arm, shoulderarm, up_arm, uparm, upper_arm, upperarm
anatomy terms
humerus
tags
articulated_limb, proximal_segment
topology
parent families
limb_root, axial, core
child families
limb
chain behavior
none
structural importance
major
ELBOW
family
limb
multiplicity
paired_or_repeated
aliases
elbow, elbow_joint, elbowjoint, olecranon
anatomy terms
elbow
tags
bend_joint
topology
parent families
limb
child families
limb
chain behavior
none
structural importance
medium
LOWER_ARM
family
limb
multiplicity
paired_or_repeated
aliases
arm_lower, armlower, fore_arm, forearm, lower_arm, lowerarm, radius, radius_ulna, radiusulna, ulna
anatomy terms
forearm, radius, ulna
tags
articulated_limb, distal_segment
topology
parent families
limb
child families
limb_end
chain behavior
none
structural importance
major
WRIST
family
limb_end
multiplicity
paired_or_repeated
aliases
carpal, wrist, wrist_joint, wristjoint
anatomy terms
carpus, wrist
tags
end_effector_region
topology
parent families
limb
child families
limb_end, digit
chain behavior
none
structural importance
major
PALM
family
limb_end
multiplicity
paired_or_repeated
aliases
hand_palm, handpalm, manus, palm
anatomy terms
manus, palm
tags
digit_cluster_origin
topology
parent families
limb, limb_end
child families
digit
chain behavior
none
structural importance
medium
HAND
family
limb_end
multiplicity
paired_or_repeated
aliases
hand, hand_root, handroot, manus_root
anatomy terms
hand, manus
tags
digit_cluster_origin, end_effector
topology
parent families
limb, limb_end
child families
digit
chain behavior
none
structural importance
major
ARM_END
family
limb_end
multiplicity
paired_or_repeated
aliases
arm_end, armend, hand_end, handend
anatomy terms
tags
technical, terminal
topology
parent families
limb, limb_end
child families
chain behavior
none
structural importance
aux
HIP_JOINT
family
limb_root
multiplicity
paired_or_repeated
aliases
coxofemoral, hip_joint, hipjoint, leg_root, legroot
anatomy terms
hip joint
tags
limb_origin
topology
parent families
core
child families
limb
chain behavior
none
structural importance
major
UPPER_LEG
family
limb
multiplicity
paired_or_repeated
aliases
femur, leg_upper, legupper, thigh, up_leg, upleg, upper_leg, upperleg
anatomy terms
femur, thigh
tags
articulated_limb, proximal_segment
topology
parent families
core, limb_root
child families
limb
chain behavior
none
structural importance
major
KNEE
family
limb
multiplicity
paired_or_repeated
aliases
knee, knee_joint, kneejoint, stifle
anatomy terms
knee, stifle
tags
bend_joint
topology
parent families
limb
child families
limb
chain behavior
none
structural importance
medium
PATELLA
family
limb
multiplicity
paired_or_repeated
aliases
knee_cap, kneecap, patella
anatomy terms
patella
tags
aux_joint
topology
parent families
limb
child families
chain behavior
none
structural importance
minor
LOWER_LEG
family
limb
multiplicity
paired_or_repeated
aliases
calf, fibula, leg_lower, leglower, low_leg, lower_leg, lowerleg, lowleg, shin, tibia, tibia_fibula, tibiafibula
anatomy terms
fibula, shin, tibia
tags
articulated_limb, distal_segment
topology
parent families
limb
child families
limb_end
chain behavior
none
structural importance
major
ANKLE
family
limb_end
multiplicity
paired_or_repeated
aliases
ankle, ankle_joint, anklejoint, talocrural
anatomy terms
ankle
tags
end_effector_region
topology
parent families
limb
child families
limb_end, digit
chain behavior
none
structural importance
major
HOCK
family
limb_end
multiplicity
paired_or_repeated
aliases
hock, hock_joint, hockjoint
anatomy terms
hock
tags
end_effector_region, quadruped
topology
parent families
limb
child families
limb_end
chain behavior
none
structural importance
major
CARPUS
family
limb_end
multiplicity
paired_or_repeated
aliases
carpal, carpus, fore_wrist, front_wrist
anatomy terms
carpus
tags
forelimb, quadruped
topology
parent families
limb
child families
limb_end, digit
chain behavior
none
structural importance
medium
METACARPUS
family
limb_end
multiplicity
paired_or_repeated
aliases
fore_pastern, front_pastern, metacarpal_group, metacarpus
anatomy terms
metacarpus
tags
forelimb, quadruped
topology
parent families
limb_end
child families
digit
chain behavior
none
structural importance
medium
TARSUS
family
limb_end
multiplicity
paired_or_repeated
aliases
hind_ankle, rear_ankle, tarsal, tarsus
anatomy terms
tarsus
tags
hindlimb, quadruped
topology
parent families
limb
child families
limb_end, digit
chain behavior
none
structural importance
medium
METATARSUS
family
limb_end
multiplicity
paired_or_repeated
aliases
hind_pastern, metatarsal_group, metatarsus, rear_pastern
anatomy terms
metatarsus
tags
hindlimb, quadruped
topology
parent families
limb_end
child families
digit
chain behavior
none
structural importance
medium
FOOT
family
limb_end
multiplicity
paired_or_repeated
aliases
feet, foot, hind_foot, hindfoot, pes
anatomy terms
foot, pes
tags
digit_cluster_origin, end_effector
topology
parent families
limb, limb_end
child families
digit
chain behavior
none
structural importance
major
FOOT_BALL
family
limb_end
multiplicity
paired_or_repeated
aliases
ball, ball_foot, ballfoot, foot_ball, football, toe_base, toebase
anatomy terms
tags
end_effector_region, toe_origin
topology
parent families
limb_end
child families
digit
chain behavior
none
structural importance
medium
HEEL
family
limb_end
multiplicity
paired_or_repeated
aliases
calcaneus, heel, heel_bone, heelbone
anatomy terms
calcaneus, heel
tags
foot_aux
topology
parent families
limb_end
child families
chain behavior
none
structural importance
medium
PAW
family
limb_end
multiplicity
paired_or_repeated
aliases
fore_paw, forepaw, hind_paw, hindpaw, pad, paw, paw_pad, pawpad
anatomy terms
paw
tags
digit_cluster_origin, quadruped
topology
parent families
limb, limb_end
child families
digit
chain behavior
none
structural importance
major
HOOF
family
limb_end
multiplicity
paired_or_repeated
aliases
hoof, hooves, ungulate_foot, ungulatefoot
anatomy terms
hoof
tags
terminal, ungulate
topology
parent families
limb, limb_end
child families
chain behavior
none
structural importance
major
DEWCLAW
family
digit
multiplicity
paired_or_repeated
aliases
dew_claw, dewclaw, dewclaws
anatomy terms
dewclaw
tags
digit, quadruped
topology
parent families
limb_end
child families
chain behavior
none
structural importance
minor
CLAW
family
digit
multiplicity
repeated
aliases
claw, nail, talon, unguis
anatomy terms
claw, talon
tags
terminal_digit
topology
parent families
digit, limb_end
child families
chain behavior
none
structural importance
minor
COXA
family
arthropod_limb
multiplicity
repeated
aliases
coxa, coxa_joint, coxae
anatomy terms
coxa
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Proximal arthropod leg segment attached to body.
TROCHANTER
family
arthropod_limb
multiplicity
repeated
aliases
troch, trochanter, trochanter_joint
anatomy terms
trochanter
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Arthropod segment between coxa and femur.
ARTHROPOD_FEMUR
family
arthropod_limb
multiplicity
repeated
aliases
arthropod_femur, femur_segment, leg_femur
anatomy terms
femur
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Arthropod leg femur; disambiguate from vertebrate upper leg by core topology.
ARTHROPOD_PATELLA
family
arthropod_limb
multiplicity
repeated
aliases
arthropod_patella, leg_patella, patella_segment
anatomy terms
patella
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Arachnid patella segment; not always present.
ARTHROPOD_TIBIA
family
arthropod_limb
multiplicity
repeated
aliases
arthropod_tibia, leg_tibia, tibia_segment
anatomy terms
tibia
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Arthropod tibia segment.
ARTHROPOD_METATARSUS
family
arthropod_limb
multiplicity
repeated
aliases
arthropod_metatarsus, leg_metatarsus, metatarsus_segment
anatomy terms
metatarsus
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Arachnid metatarsus segment.
ARTHROPOD_TARSUS
family
arthropod_limb
multiplicity
repeated
aliases
arthropod_tarsus, leg_tarsus, tarsus_segment
anatomy terms
tarsus
tags
arthropod, ordered_limb_segment
topology
parent families
limb_root, arthropod_limb
child families
arthropod_limb, limb_end
chain behavior
ordered
structural importance
major
notes
Distal arthropod tarsus segment.
PEDIPALP_BASE
family
arthropod_appendage
multiplicity
paired_or_repeated
aliases
palp, palp_base, pedipalp, pedipalp_base, pedipalpbase
anatomy terms
pedipalp
tags
arachnid, face_adjacent_appendage
topology
parent families
core, face
child families
arthropod_appendage
chain behavior
none
structural importance
medium
PEDIPALP_SEGMENT
family
arthropod_appendage
multiplicity
paired_or_repeated
aliases
palp_segment, palpseg, pedipalp_segment, pedipalpseg
anatomy terms
tags
arachnid, ordered_chain
topology
parent families
arthropod_appendage
child families
arthropod_appendage
chain behavior
ordered
structural importance
medium
CHELICERA
family
face_appendage
multiplicity
paired_or_repeated
aliases
chelicer, chelicera, chelicerae, fang_base, fangbase
anatomy terms
chelicera
tags
arachnid, mouth_appendage
topology
parent families
core, face
child families
face_appendage
chain behavior
none
structural importance
medium
SPINNERET
family
appendage
multiplicity
repeated
aliases
silk_spigot, silkspigot, spinneret, spinnerets
anatomy terms
spinneret
tags
arachnid, posterior_appendage
topology
parent families
core
child families
chain behavior
none
structural importance
minor
STINGER
family
appendage
multiplicity
singleton_or_repeated
aliases
sting, stinger, telson, venom_stinger
anatomy terms
stinger, telson
tags
terminal_appendage
topology
parent families
appendage, core
child families
chain behavior
none
structural importance
medium
WING_ROOT
family
limb_root
multiplicity
paired_or_repeated
aliases
wing_base, wing_root, wing_shoulder, wingbase, wingroot, wingshoulder
anatomy terms
tags
limb_origin, wing
topology
parent families
axial, core
child families
wing
chain behavior
none
structural importance
major
WING_UPPER
family
wing
multiplicity
paired_or_repeated
aliases
upper_wing, upperwing, wing_arm, wing_humerus, wing_upper, wingarm, wingupper
anatomy terms
humerus
tags
proximal_segment, wing
topology
parent families
limb_root
child families
wing
chain behavior
none
structural importance
major
WING_FOREARM
family
wing
multiplicity
paired_or_repeated
aliases
fore_wing, forewing, lower_wing, lowerwing, wing_forearm, wing_lower, wing_radius, wing_radius_ulna, wing_ulna, wingforearm, winglower
anatomy terms
radius, ulna
tags
middle_segment, wing
topology
parent families
wing
child families
wing
chain behavior
none
structural importance
major
WING_WRIST
family
wing
multiplicity
paired_or_repeated
aliases
carpal_wing, wing_carpus, wing_wrist, wingwrist
anatomy terms
carpus
tags
bend_joint, wing
topology
parent families
wing
child families
wing, digit
chain behavior
none
structural importance
medium
WING_HAND
family
wing
multiplicity
paired_or_repeated
aliases
carpometacarpus, wing_hand, wing_metacarpal, winghand
anatomy terms
carpometacarpus
tags
digit_cluster_origin, wing
topology
parent families
wing
child families
digit
chain behavior
none
structural importance
medium
WING_DIGIT
family
digit
multiplicity
repeated
aliases
wing_digit, wing_finger, wing_ray, wingdigit, wingfinger, wingray
anatomy terms
tags
digit, wing
topology
parent families
wing, digit
child families
digit
chain behavior
ordered
structural importance
medium
WING_TIP
family
wing
multiplicity
paired_or_repeated
aliases
tip_wing, tipwing, wing_tip, wingtip
anatomy terms
tags
terminal, wing
topology
parent families
wing, digit
child families
chain behavior
none
structural importance
medium
WING_MEMBRANE_SUPPORT
family
secondary
multiplicity
repeated
aliases
membrane, membrane_support, webbing, wing_membrane, wing_membrane_support
anatomy terms
tags
deform_support, secondary, wing
topology
parent families
wing, digit
child families
chain behavior
none
structural importance
minor
FEATHER_CHAIN
family
secondary
multiplicity
repeated
aliases
feather, feather_chain, flight_feather, primary_feather, secondary_feather
anatomy terms
tags
bird, chain, secondary
topology
parent families
wing
child families
secondary
chain behavior
ordered
structural importance
minor
TAIL_BASE
family
appendage_root
multiplicity
repeated_allowed
aliases
caudal_base, caudalbase, tail_base, tail_root, tailbase, tailroot
anatomy terms
tail base
tags
appendage_origin
topology
parent families
core, axial
child families
appendage
chain behavior
none
structural importance
major
TAIL_SEGMENT
family
appendage
multiplicity
repeated_chain
aliases
caudal, caudal_vertebra, caudalvertebra, tail, tail_bone, tailbone
anatomy terms
caudal vertebra, tail
tags
long_chain, ordered_chain
topology
parent families
appendage_root, appendage, core
child families
appendage
chain behavior
ordered
structural importance
medium
TAIL_TIP
family
appendage
multiplicity
repeated_allowed
aliases
caudal_tip, tail_end, tail_tip, tailend, tailtip
anatomy terms
tags
terminal
topology
parent families
appendage
child families
chain behavior
none
structural importance
minor
TENTACLE_BASE
family
appendage_root
multiplicity
repeated
aliases
arm_base, armbase, tendril_base, tendrilbase, tentacle_base, tentaclebase
anatomy terms
tags
appendage_origin, radial_possible
topology
parent families
core, face
child families
appendage
chain behavior
none
structural importance
medium
TENTACLE_SEGMENT
family
appendage
multiplicity
repeated_chain
aliases
feeler_tail, feelertail, tendril, tendril_segment, tentacle, tentacle_segment
anatomy terms
tags
long_chain, ordered_chain, radial_possible
topology
parent families
appendage_root, appendage, core, face
child families
appendage
chain behavior
ordered
structural importance
medium
TENTACLE_TIP
family
appendage
multiplicity
repeated
aliases
tendril_end, tendril_tip, tentacle_tip, tentacletip
anatomy terms
tags
terminal
topology
parent families
appendage
child families
chain behavior
none
structural importance
minor
ANTENNA_BASE
family
appendage_root
multiplicity
paired_or_repeated
aliases
antenna_base, antennabase, feeler_base, feelerbase
anatomy terms
antenna base
tags
appendage_origin
topology
parent families
face, core
child families
appendage
chain behavior
none
structural importance
medium
ANTENNA_SEGMENT
family
appendage
multiplicity
paired_or_repeated_chain
aliases
antenna, antenna_segment, antennae, feeler, feeler_segment, feelers
anatomy terms
antenna
tags
ordered_chain
topology
parent families
appendage_root, appendage, face
child families
appendage
chain behavior
ordered
structural importance
minor
ANTENNA_TIP
family
appendage
multiplicity
paired_or_repeated
aliases
antenna_tip, antennatip, feeler_tip
anatomy terms
tags
terminal
topology
parent families
appendage
child families
chain behavior
none
structural importance
minor
HORN_BASE
family
appendage_root
multiplicity
paired_or_repeated
aliases
antler_base, antlerbase, horn_base, hornbase
anatomy terms
tags
appendage_origin
topology
parent families
face, axial
child families
appendage
chain behavior
none
structural importance
medium
HORN_SEGMENT
family
appendage
multiplicity
paired_or_repeated_chain
aliases
antler, horn, horn_segment, hornseg
anatomy terms
antler, horn
tags
ordered_or_branching_chain
topology
parent families
appendage_root, appendage, face
child families
appendage
chain behavior
ordered_or_branching
structural importance
minor
ANTLER_BRANCH
family
appendage
multiplicity
repeated
aliases
antler_branch, antler_tine, antlerbranch, tine
anatomy terms
tine
tags
branching_appendage
topology
parent families
appendage
child families
appendage
chain behavior
none
structural importance
minor
WHISKER
family
appendage
multiplicity
repeated
aliases
moustache_hair, vibrissa, vibrissae, whisker, whiskers
anatomy terms
vibrissa, whisker
tags
face_appendage, thin_chain
topology
parent families
face
child families
appendage
chain behavior
ordered
structural importance
minor
EAR_BASE
family
appendage_root
multiplicity
paired_or_repeated
aliases
auricle_base, ear_base, earbase, pinna_base
anatomy terms
tags
head_appendage
topology
parent families
face, axial
child families
appendage
chain behavior
none
structural importance
medium
EAR_SEGMENT
family
appendage
multiplicity
paired_or_repeated_chain
aliases
auricle, ear, ear_segment, earseg, pinna
anatomy terms
auricle, ear, pinna
tags
head_appendage
topology
parent families
appendage_root, appendage, face
child families
appendage
chain behavior
ordered_or_single
structural importance
minor
TRUNK_BASE
family
appendage_root
multiplicity
singleton_or_repeated
aliases
proboscis_base, trunk_base, trunkbase
anatomy terms
tags
face_appendage
topology
parent families
face
child families
appendage
chain behavior
none
structural importance
medium
TRUNK_SEGMENT
family
appendage
multiplicity
chain
aliases
elephant_trunk, proboscis_segment, trunk, trunk_segment
anatomy terms
proboscis, trunk
tags
face_appendage, long_chain
topology
parent families
appendage_root, appendage, face
child families
appendage
chain behavior
ordered
structural importance
medium
PROBOSCIS
family
appendage
multiplicity
singleton_or_chain
aliases
feeding_tube, proboscis, rostral_tube
anatomy terms
proboscis
tags
face_appendage
topology
parent families
face
child families
appendage
chain behavior
ordered_or_single
structural importance
medium
RADIAL_APPENDAGE_BASE
family
appendage_root
multiplicity
repeated
aliases
radial_base, radialbase, ray_base, raybase, spoke_base
anatomy terms
tags
appendage_origin, radial_group
topology
parent families
core, face
child families
appendage
chain behavior
none
structural importance
medium
RADIAL_APPENDAGE_SEGMENT
family
appendage
multiplicity
repeated_chain
aliases
radial, radial_appendage, radial_segment, ray, spoke
anatomy terms
tags
ordered_chain, radial_group
topology
parent families
appendage_root, appendage
child families
appendage
chain behavior
ordered
structural importance
medium
FIN_GENERIC
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
fin, flipper_fin
anatomy terms
tags
aquatic, fin
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
FIN_DORSAL
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
dorsal_fin, dorsalfin, fin_dorsal
anatomy terms
tags
aquatic, dorsal, fin
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
FIN_PECTORAL
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
fin_pectoral, pectoral_fin, pectoralfin
anatomy terms
tags
aquatic, fin, paired_common
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
FIN_PELVIC
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
fin_pelvic, pelvic_fin, pelvicfin, ventral_fin, ventralfin
anatomy terms
tags
aquatic, fin, paired_common
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
FIN_ANAL
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
anal_fin, analfin, fin_anal
anatomy terms
tags
aquatic, fin
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
FIN_CAUDAL
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
caudal_fin, caudalfin, fin_caudal, tail_fin, tailfin
anatomy terms
tags
aquatic, fin, tail
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
FLIPPER
family
aquatic_appendage
multiplicity
paired_or_repeated
aliases
flipper, flipper_root, foreflipper, hindflipper
anatomy terms
tags
aquatic, limb_like
topology
parent families
core, axial, appendage
child families
aquatic_appendage, digit
chain behavior
ordered_or_single
structural importance
medium
GILL
family
face_appendage
multiplicity
paired_or_repeated
aliases
branchia, branchial, gill, gills
anatomy terms
gill
tags
aquatic, face_or_neck
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
OPERCULUM
family
face_appendage
multiplicity
paired_or_repeated
aliases
gill_cover, gillcover, operculum
anatomy terms
operculum
tags
aquatic, face_or_neck
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
SIPHON
family
appendage
multiplicity
singleton_or_repeated
aliases
funnel, hyponome, siphon
anatomy terms
hyponome, siphon
tags
cephalopod
topology
parent families
core
child families
chain behavior
none
structural importance
minor
CHELA
family
limb_end
multiplicity
paired_or_repeated
aliases
chela, chelae, cheliped_end, claw_hand
anatomy terms
chela
tags
crustacean, pincer
topology
parent families
limb, limb_end
child families
limb_end
chain behavior
none
structural importance
medium
PINCER
family
limb_end
multiplicity
paired_or_repeated
aliases
chela_finger, claw_pincer, pincer, pincers
anatomy terms
tags
crustacean, gripper
topology
parent families
limb_end
child families
chain behavior
none
structural importance
minor
SWIMMERET
family
appendage
multiplicity
repeated
aliases
pleopod, pleopods, swimmeret
anatomy terms
pleopod
tags
crustacean, repeated_appendage
topology
parent families
core, appendage
child families
chain behavior
none
structural importance
minor
TAIL_FAN
family
appendage
multiplicity
repeated_or_group
aliases
tail_fan, tailfan, uropod, uropods
anatomy terms
uropod
tags
crustacean, tail
topology
parent families
appendage, core
child families
chain behavior
none
structural importance
medium
ROSTRUM
family
face_appendage
multiplicity
singleton_or_repeated
aliases
rostral, rostrum, snout_spike
anatomy terms
rostrum
tags
face_appendage
topology
parent families
face, core
child families
chain behavior
none
structural importance
minor
DIGIT_ROOT
family
digit
multiplicity
repeated
aliases
digit, digit_root, finger, finger_root, ray, toe, toe_root
anatomy terms
tags
small_repeated_chain
topology
parent families
limb_end, wing, digit
child families
digit
chain behavior
ordered
structural importance
medium
DIGIT_METACARPAL
family
digit
multiplicity
repeated
aliases
finger_metacarpal, hand_metacarpal, metacarpal
anatomy terms
metacarpal
tags
digit, proximal
topology
parent families
limb_end, digit
child families
digit
chain behavior
ordered
structural importance
minor
DIGIT_METATARSAL
family
digit
multiplicity
repeated
aliases
foot_metatarsal, metatarsal, toe_metatarsal
anatomy terms
metatarsal
tags
digit, proximal
topology
parent families
limb_end, digit
child families
digit
chain behavior
ordered
structural importance
minor
DIGIT_PROXIMAL
family
digit
multiplicity
repeated
aliases
phalanx_proximal, prox, proximal, proximal_phalanx
anatomy terms
proximal phalanx
tags
digit
topology
parent families
digit, limb_end
child families
digit
chain behavior
ordered
structural importance
minor
DIGIT_INTERMEDIATE
family
digit
multiplicity
repeated
aliases
inter, intermediate, intermediate_phalanx, middle_phalanx, phalanx_intermediate
anatomy terms
intermediate phalanx
tags
digit
topology
parent families
digit
child families
digit
chain behavior
ordered
structural importance
minor
DIGIT_DISTAL
family
digit
multiplicity
repeated
aliases
dist, distal, distal_phalanx, phalanx_distal
anatomy terms
distal phalanx
tags
digit
topology
parent families
digit
child families
digit
chain behavior
ordered
structural importance
minor
DIGIT_TIP
family
digit
multiplicity
repeated
aliases
digit_tip, finger_tip, fingertip, tip, toe_tip, toetip
anatomy terms
tags
digit, terminal
topology
parent families
digit
child families
chain behavior
none
structural importance
minor
FACE_ROOT
family
face
multiplicity
singleton_or_repeated
aliases
face, face_root, faceroot, facial_bone, facial_root, facialbone, facialroot
anatomy terms
tags
face_parent
topology
parent families
axial
child families
face, face_appendage
chain behavior
none
structural importance
medium
BROW_INNER
family
face
multiplicity
paired_or_repeated
aliases
brow_inner, browinner, eyebrow_inner, inner_brow, innerbrow
anatomy terms
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
BROW_MID
family
face
multiplicity
paired_or_repeated
aliases
brow_mid, browmid, eyebrow_mid, mid_brow, midbrow
anatomy terms
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
BROW_OUTER
family
face
multiplicity
paired_or_repeated
aliases
brow_outer, browouter, eyebrow_outer, outer_brow, outerbrow
anatomy terms
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
EYE
family
face
multiplicity
paired_or_repeated
aliases
eye, eye_ball, eyeball, ocular, oculus
anatomy terms
eye, eyeball
tags
paired_or_clustered, small_terminal
topology
parent families
face, axial
child families
chain behavior
none
structural importance
medium
EYE_STALK
family
face_appendage
multiplicity
paired_or_repeated
aliases
eye_stalk, eyestalk, ocular_stalk
anatomy terms
eye stalk
tags
chain, face_appendage
topology
parent families
face, axial
child families
face
chain behavior
ordered
structural importance
medium
EYELID_UPPER
family
face
multiplicity
paired_or_repeated
aliases
eyelid_upper, eyelidupper, lid_upper, lidupper, upper_eyelid, upper_lid, upperlid
anatomy terms
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
EYELID_LOWER
family
face
multiplicity
paired_or_repeated
aliases
eyelid_lower, eyelidlower, lid_lower, lidlower, lower_eyelid, lower_lid, lowerlid
anatomy terms
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
CHEEK
family
face
multiplicity
paired_or_repeated
aliases
cheek, cheek_bone, cheekbone, zygomatic
anatomy terms
cheek, zygomatic
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
NOSE_BRIDGE
family
face
multiplicity
singleton_or_repeated
aliases
bridge_nose, nasal_bridge, nose_bridge, nosebridge
anatomy terms
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
NOSE
family
face
multiplicity
singleton_or_repeated
aliases
nasal, nose, nose_tip, nosetip
anatomy terms
nasal, nose
tags
face_local
topology
parent families
face, axial
child families
face
chain behavior
none
structural importance
minor
NOSTRIL
family
face
multiplicity
paired_or_repeated
aliases
nares, naris, nostril, nostril_l, nostril_r
anatomy terms
naris, nostril
tags
face_local, paired_common
topology
parent families
face
child families
chain behavior
none
structural importance
minor
UPPER_LIP
family
face
multiplicity
paired_or_chain
aliases
labium_upper, lip_upper, lipupper, upper_lip, upperlip
anatomy terms
upper lip
tags
curve_chain, face_local
topology
parent families
face, axial
child families
face
chain behavior
none
structural importance
minor
LOWER_LIP
family
face
multiplicity
paired_or_chain
aliases
labium_lower, lip_lower, liplower, lower_lip, lowerlip
anatomy terms
lower lip
tags
curve_chain, face_local
topology
parent families
face, axial
child families
face
chain behavior
none
structural importance
minor
MOUTH_CORNER
family
face
multiplicity
paired_or_repeated
aliases
commissure, lip_corner, lipcorner, mouth_corner, mouthcorner
anatomy terms
oral commissure
tags
face_local, paired_common
topology
parent families
face
child families
chain behavior
none
structural importance
minor
CHIN
family
face
multiplicity
singleton_or_repeated
aliases
chin, mental, menton
anatomy terms
chin
tags
face_local
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
JAW_LOWER
family
face
multiplicity
singleton_or_repeated
aliases
jaw, jaw_bone, jaw_lower, jawbone, jawlower, lower_jaw, lowerjaw, mandible_jaw
anatomy terms
lower jaw, mandible
tags
face_local, hinge_like
topology
parent families
face, axial
child families
face, face_appendage
chain behavior
none
structural importance
major
JAW_UPPER
family
face
multiplicity
singleton_or_repeated
aliases
jaw_upper, jawupper, maxilla, maxillary, upper_jaw, upperjaw
anatomy terms
maxilla, upper jaw
tags
face_local
topology
parent families
face, axial
child families
face_appendage
chain behavior
none
structural importance
medium
TONGUE_ROOT
family
face
multiplicity
singleton_or_repeated
aliases
tongue_base, tongue_root, tonguebase, tongueroot
anatomy terms
tags
face_chain_origin
topology
parent families
face
child families
face
chain behavior
none
structural importance
medium
TONGUE_SEGMENT
family
face
multiplicity
chain
aliases
tong, tongue, tongue_segment, tongueseg
anatomy terms
tongue
tags
ordered_chain
topology
parent families
face
child families
face
chain behavior
ordered
structural importance
minor
TEETH_UPPER
family
face
multiplicity
singleton_or_repeated
aliases
dentition_upper, teeth_upper, teethupper, upper_teeth, upperteeth
anatomy terms
tags
face_rigid
topology
parent families
face
child families
chain behavior
none
structural importance
minor
TEETH_LOWER
family
face
multiplicity
singleton_or_repeated
aliases
dentition_lower, lower_teeth, lowerteeth, teeth_lower, teethlower
anatomy terms
tags
face_rigid
topology
parent families
face
child families
chain behavior
none
structural importance
minor
SNOUT
family
face
multiplicity
singleton_or_repeated
aliases
nose_muzzle, rostrum_face, snout, snout_root
anatomy terms
snout
tags
face_forward_core
topology
parent families
face, axial
child families
face
chain behavior
none
structural importance
medium
MUZZLE
family
face
multiplicity
singleton_or_repeated
aliases
muzzle, muzzle_base, muzzle_root, muzzlebase
anatomy terms
muzzle
tags
face_forward_core
topology
parent families
face, axial
child families
face
chain behavior
none
structural importance
medium
BEAK_UPPER
family
face
multiplicity
singleton_or_repeated
aliases
beak, beak_upper, bill_upper, upper_beak, upper_bill, upperbeak
anatomy terms
beak, bill
tags
face_terminal
topology
parent families
face, axial
child families
chain behavior
none
structural importance
medium
BEAK_LOWER
family
face
multiplicity
singleton_or_repeated
aliases
beak_lower, bill_lower, lower_beak, lower_bill, lowerbeak
anatomy terms
beak, bill
tags
face_terminal, hinge_like
topology
parent families
face, axial
child families
chain behavior
none
structural importance
medium
MANDIBLE
family
face_appendage
multiplicity
paired_or_repeated
aliases
mandible, mandibula, mouth_claw, mouthclaw, pincer_mouth
anatomy terms
mandible
tags
mouth_appendage, paired_or_repeated
topology
parent families
face, core
child families
face_appendage
chain behavior
none
structural importance
medium
FANG
family
face_appendage
multiplicity
paired_or_repeated
aliases
canine_tooth, fang, fang_bone, fangbone
anatomy terms
fang
tags
terminal
topology
parent families
face, face_appendage
child families
chain behavior
none
structural importance
minor
TUSK
family
face_appendage
multiplicity
paired_or_repeated
aliases
ivory, tusk, tusk_bone, tusks
anatomy terms
tusk
tags
terminal
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
FACE_TENDRIL
family
face_appendage
multiplicity
repeated
aliases
face_tendril, facetendril, facial_tentacle, facialtentacle, mouth_tendril
anatomy terms
tags
face_appendage, radial_possible
topology
parent families
face, axial
child families
face_appendage
chain behavior
ordered
structural importance
minor
FACE_PLATE
family
face
multiplicity
repeated
aliases
cheek_plate, face_plate, faceplate, facial_plate, facialplate
anatomy terms
tags
face_rigid_or_deform
topology
parent families
face, axial
child families
chain behavior
none
structural importance
minor
TWIST_AUX
family
auxiliary
multiplicity
repeated
aliases
torsion, twist, twister
anatomy terms
tags
deformation_support, twist
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
ROLL_AUX
family
auxiliary
multiplicity
repeated
aliases
roll, roller
anatomy terms
tags
deformation_support, roll
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
IK_ROOT_AUX
family
auxiliary
multiplicity
repeated
aliases
ik_foot_root, ik_hand_root, ik_root, ikroot
anatomy terms
tags
ik, technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
IK_TARGET_AUX
family
auxiliary
multiplicity
repeated
aliases
effector, foot_ik, goal, hand_ik, ik, ik_foot, ik_goal, ik_hand, ikgoal
anatomy terms
tags
ik, technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
POLE_AUX
family
auxiliary
multiplicity
repeated
aliases
elbow_pole, knee_pole, pole, pole_vector, polevector, pv
anatomy terms
tags
ik, technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
HELPER_AUX
family
auxiliary
multiplicity
repeated
aliases
aux, auxiliary, dummy, helper, null, offset, space, space_bone, spacebone
anatomy terms
tags
technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
DRIVER_AUX
family
auxiliary
multiplicity
repeated
aliases
driven, driver, drv, mch, mech, mechanism
anatomy terms
tags
technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
SOCKET_AUX
family
auxiliary
multiplicity
repeated
aliases
attachment_socket, sock, socket
anatomy terms
tags
attachment, technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
ATTACHMENT_AUX
family
auxiliary
multiplicity
repeated
aliases
attach, attachment, mount, mount_point, mountpoint
anatomy terms
tags
attachment
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
WEAPON_AUX
family
auxiliary
multiplicity
repeated
aliases
gun, rifle, sword, weapon, weapon_root, weaponroot
anatomy terms
tags
attachment
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
PROP_AUX
family
auxiliary
multiplicity
repeated
aliases
item, item_root, object_attach, prop, prop_root
anatomy terms
tags
attachment
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
CLOTH_AUX
family
auxiliary
multiplicity
repeated
aliases
cape, cloth, coat, dress, fabric, skirt
anatomy terms
tags
deformation_support, secondary
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
HAIR_AUX
family
auxiliary
multiplicity
repeated
aliases
generic_hair_aux, hair_aux, hair_helper, hair_proxy
anatomy terms
tags
deformation_support, secondary, legacy_fallback
topology
parent families
core, axial, face, secondary, auxiliary
child families
auxiliary
chain behavior
none
structural importance
aux
SPRING_AUX
family
auxiliary
multiplicity
repeated
aliases
dyn, dynamic, jiggle, secondary_motion, secondarymotion, spring
anatomy terms
tags
physics_support, secondary
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
PHYSICS_AUX
family
auxiliary
multiplicity
repeated
aliases
collider, collision, phys, physics, ragdoll
anatomy terms
tags
physics_support
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
DEFORM_AUX
family
auxiliary
multiplicity
repeated
aliases
bulge, corrective, deform, deformation, muscle, volume
anatomy terms
tags
deformation_support
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
INTERACTION_AUX
family
auxiliary
multiplicity
repeated
aliases
contact, contact_root, interact, interaction
anatomy terms
tags
interaction, technical
topology
parent families
core, axial, limb, limb_end, face, appendage, secondary
child families
auxiliary
chain behavior
none
structural importance
aux
HAIR_ROOT
family
secondary
multiplicity
repeated
aliases
hair_root, hairroot, hair_base, hairbase, scalp_root, scalproot, hair_master, hairmaster, 髪_root, 髪ルート
anatomy terms
hair root, scalp attachment
tags
hair, secondary_deformation, chain_group_root, head_attached
topology
parent families
face, core, axial, secondary
child families
secondary
chain behavior
branch_or_group_root
structural importance
medium
HAIR_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
hair, hair_chain, hairchain, hair_bone, hairbone, hair_joint, hairjoint, strand, hair_strand, lock, hair_lock, tress, ringlet, drill_hair, spiral_hair, 髪
anatomy terms
hair strand, hair lock, tress
tags
hair, secondary_deformation, ordered_chain, flexible
topology
parent families
secondary, face, core, axial
child families
secondary
chain behavior
ordered
structural importance
medium
HAIR_FRONT_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
bang, bangs, fringe, front_hair, fronthair, front_lock, frontlock, forelock, maegami, 前髪, まえがみ
anatomy terms
bangs, fringe, forelock
tags
hair, secondary_deformation, front_head_region, ordered_chain
topology
parent families
secondary, face, core
child families
secondary
chain behavior
ordered
structural importance
medium
HAIR_SIDE_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
side_hair, sidehair, side_lock, sidelock, side_locks, temple_hair, hime_lock, yokogami, 横髪, よこがみ
anatomy terms
side lock, temple hair
tags
hair, secondary_deformation, side_head_region, ordered_chain
topology
parent families
secondary, face, core
child families
secondary
chain behavior
ordered
structural importance
medium
HAIR_BACK_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
back_hair, backhair, rear_hair, rearhair, long_hair, longhair, back_lock, backlock, ushirogami, 後髪, 後ろ髪, うしろがみ
anatomy terms
back hair, rear hair
tags
hair, secondary_deformation, rear_head_region, ordered_chain
topology
parent families
secondary, face, core, axial
child families
secondary
chain behavior
ordered
structural importance
medium
BRAID_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
braid, braids, braid_chain, braidchain, braided_hair, plait, plaits, plaited_hair, pigtail_braid, mitsueami, 三つ編み, みつあみ
anatomy terms
braid, plait
tags
hair, secondary_deformation, long_flexible_chain, ordered_chain
topology
parent families
secondary, face, core
child families
secondary
chain behavior
ordered
structural importance
medium
PONYTAIL_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
ponytail, pony_tail, pony, pigtail, pig_tail, twin_tail, twintail, twin_tails, twintails, side_ponytail, sideponytail, ポニーテール, ツインテール
anatomy terms
ponytail, pigtail, twin-tail
tags
hair, secondary_deformation, long_flexible_chain, single_or_paired
topology
parent families
secondary, face, core
child families
secondary
chain behavior
ordered
structural importance
medium
AHOGE_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
ahoge, aho_ge, idiot_hair, cowlick, antenna_hair, アホ毛
anatomy terms
ahoge, cowlick
tags
hair, secondary_deformation, small_flexible_chain, anime_common
topology
parent families
secondary, face, core
child families
secondary
chain behavior
ordered
structural importance
minor
HAIR_BUN
family
secondary
multiplicity
repeated
aliases
hair_bun, hairbun, bun_hair, bunhair, odango, dango_hair, お団子, シニヨン
anatomy terms
hair bun, chignon
tags
hair, secondary_deformation, compact_cluster
topology
parent families
secondary, face, core
child families
secondary
chain behavior
short_or_branching
structural importance
minor
MANE_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
mane, mane_chain, manechain, neck_mane, head_mane, crest_hair, たてがみ, 鬣
anatomy terms
mane
tags
hair, fur, secondary_deformation, creature_hair, ordered_chain
topology
parent families
face, core, axial, secondary
child families
secondary
chain behavior
ordered_or_clustered
structural importance
minor
FUR_TUFT_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
fur_chain, furchain, fur_tuft, furtuft, fluff, fluff_chain, cheek_fur, chest_fur, tail_fur, tuft, tuft_chain
anatomy terms
fur tuft, fur lock
tags
hair, fur, secondary_deformation, creature_hair
topology
parent families
face, core, axial, limb, limb_end, appendage, secondary
child families
secondary
chain behavior
short_or_ordered
structural importance
minor
FACIAL_HAIR_CHAIN
family
secondary
multiplicity
repeated_chain
aliases
beard, beard_chain, beardchain, moustache, mustache, goatee, facial_hair, facialhair, 髭, ひげ
anatomy terms
beard, moustache, facial hair
tags
hair, secondary_deformation, face_attached
topology
parent families
face, secondary
child families
secondary
chain behavior
short_or_ordered
structural importance
minor
HAIR_ORNAMENT_AUX
family
auxiliary
multiplicity
repeated
aliases
hair_ornament, hairornament, hair_accessory, hairaccessory, hair_clip, hairclip, hair_pin, hairpin, hair_ribbon, hairribbon, hair_bow, hairbow
anatomy terms
tags
hair, accessory, secondary, deformation_support
topology
parent families
secondary, face, core, auxiliary
child families
auxiliary, secondary
chain behavior
none_or_short
structural importance
aux
Creature / Naming profiles (11)
UNREAL_EPIC_COMMON
confidence
high
scope
UE4/UE5 Epic-style humanoid skeletons and compatible exports
map
root
TECH_ROOT
pelvis
PELVIS
spine 01
SPINE_SEGMENT
spine 02
SPINE_SEGMENT
spine 03
SPINE_SEGMENT
spine 04
SPINE_SEGMENT
spine 05
UPPER_CHEST
neck 01
NECK_SEGMENT
neck 02
NECK_SEGMENT
head
HEAD
jaw
JAW_LOWER
clavicle l
CLAVICLE
clavicle r
CLAVICLE
upperarm l
UPPER_ARM
upperarm r
UPPER_ARM
lowerarm l
LOWER_ARM
lowerarm r
LOWER_ARM
hand l
HAND
hand r
HAND
thigh l
UPPER_LEG
thigh r
UPPER_LEG
calf l
LOWER_LEG
calf r
LOWER_LEG
foot l
FOOT
foot r
FOOT
ball l
FOOT_BALL
ball r
FOOT_BALL
ik foot root
IK_ROOT_AUX
ik foot l
IK_TARGET_AUX
ik foot r
IK_TARGET_AUX
ik hand root
IK_ROOT_AUX
ik hand gun
IK_TARGET_AUX
ik hand l
IK_TARGET_AUX
ik hand r
IK_TARGET_AUX
center of mass
CENTER_OF_MASS
interaction
INTERACTION_AUX
patterns
^(upperarm|lowerarm|thigh|calf) twist [0-9]+ [lr]$
TWIST_AUX
^(thumb|index|middle|ring|pinky) metacarpal [lr]$
DIGIT_METACARPAL
^(thumb|index|middle|ring|pinky) 01 [lr]$
DIGIT_PROXIMAL
^(index|middle|ring|pinky) 02 [lr]$
DIGIT_INTERMEDIATE
^thumb 02 [lr]$
DIGIT_INTERMEDIATE
^(thumb|index|middle|ring|pinky) 03 [lr]$
DIGIT_DISTAL
segment note
Numbered segment mapping is a convention for this naming profile, not a guarantee about an arbitrary imported rig. Preserve user overrides.
MIXAMO_COMMON
confidence
high
scope
Common Mixamo FBX naming
namespace prefixes
mixamorig:, mixamorig1:
map
Hips
PELVIS
Spine
SPINE_SEGMENT
Spine1
SPINE_SEGMENT
Spine2
CHEST
Neck
NECK_SEGMENT
Head
HEAD
Head Top End
HEAD_END
Left Shoulder
CLAVICLE
Right Shoulder
CLAVICLE
Left Arm
UPPER_ARM
Right Arm
UPPER_ARM
Left Fore Arm
LOWER_ARM
Right Fore Arm
LOWER_ARM
Left Hand
HAND
Right Hand
HAND
Left Up Leg
UPPER_LEG
Right Up Leg
UPPER_LEG
Left Leg
LOWER_LEG
Right Leg
LOWER_LEG
Left Foot
FOOT
Right Foot
FOOT
Left Toe Base
FOOT_BALL
Right Toe Base
FOOT_BALL
Left Toe End
DIGIT_TIP
Right Toe End
DIGIT_TIP
patterns
^(Left|Right)Hand(Thumb|Index|Middle|Ring|Pinky)1$
DIGIT_PROXIMAL
^(Left|Right)Hand(Thumb|Index|Middle|Ring|Pinky)2$
DIGIT_INTERMEDIATE
^(Left|Right)Hand(Thumb|Index|Middle|Ring|Pinky)3$
DIGIT_DISTAL
segment note
Numbered segment mapping is a convention for this naming profile, not a guarantee about an arbitrary imported rig. Preserve user overrides.
HUMANIK_GENERIC
confidence
medium_high
scope
Autodesk HumanIK-like conventional naming without a namespace
map
Hips
PELVIS
Spine
SPINE_SEGMENT
Spine1
SPINE_SEGMENT
Spine2
CHEST
Neck
NECK_SEGMENT
Head
HEAD
Left Shoulder
CLAVICLE
Right Shoulder
CLAVICLE
Left Arm
UPPER_ARM
Right Arm
UPPER_ARM
Left Fore Arm
LOWER_ARM
Right Fore Arm
LOWER_ARM
Left Hand
HAND
Right Hand
HAND
Left Up Leg
UPPER_LEG
Right Up Leg
UPPER_LEG
Left Leg
LOWER_LEG
Right Leg
LOWER_LEG
Left Foot
FOOT
Right Foot
FOOT
VRM_1_HUMANOID
confidence
spec_exact
scope
VRM 1.0 humanoid semantic names
map
hips
PELVIS
spine
SPINE_SEGMENT
chest
CHEST
upper Chest
UPPER_CHEST
neck
NECK_SEGMENT
head
HEAD
jaw
JAW_LOWER
left Eye
EYE
right Eye
EYE
left Shoulder
CLAVICLE
right Shoulder
CLAVICLE
left Upper Arm
UPPER_ARM
right Upper Arm
UPPER_ARM
left Lower Arm
LOWER_ARM
right Lower Arm
LOWER_ARM
left Hand
HAND
right Hand
HAND
left Upper Leg
UPPER_LEG
right Upper Leg
UPPER_LEG
left Lower Leg
LOWER_LEG
right Lower Leg
LOWER_LEG
left Foot
FOOT
right Foot
FOOT
left Toes
FOOT_BALL
right Toes
FOOT_BALL
patterns
^(left|right)(Thumb|Index|Middle|Ring|Little)Metacarpal$
DIGIT_METACARPAL
^(left|right)(Thumb|Index|Middle|Ring|Little)Proximal$
DIGIT_PROXIMAL
^(left|right)(Thumb|Index|Middle|Ring|Little)Intermediate$
DIGIT_INTERMEDIATE
^(left|right)(Thumb|Index|Middle|Ring|Little)Distal$
DIGIT_DISTAL
OPENXR_HAND
confidence
spec_exact
scope
XR_EXT_hand_tracking semantic joints
map
PALM
PALM
WRIST
WRIST
THUMB METACARPAL
DIGIT_METACARPAL
THUMB PROXIMAL
DIGIT_PROXIMAL
THUMB DISTAL
DIGIT_DISTAL
THUMB TIP
DIGIT_TIP
INDEX METACARPAL
DIGIT_METACARPAL
INDEX PROXIMAL
DIGIT_PROXIMAL
INDEX INTERMEDIATE
DIGIT_INTERMEDIATE
INDEX DISTAL
DIGIT_DISTAL
INDEX TIP
DIGIT_TIP
MIDDLE METACARPAL
DIGIT_METACARPAL
MIDDLE PROXIMAL
DIGIT_PROXIMAL
MIDDLE INTERMEDIATE
DIGIT_INTERMEDIATE
MIDDLE DISTAL
DIGIT_DISTAL
MIDDLE TIP
DIGIT_TIP
RING METACARPAL
DIGIT_METACARPAL
RING PROXIMAL
DIGIT_PROXIMAL
RING INTERMEDIATE
DIGIT_INTERMEDIATE
RING DISTAL
DIGIT_DISTAL
RING TIP
DIGIT_TIP
LITTLE METACARPAL
DIGIT_METACARPAL
LITTLE PROXIMAL
DIGIT_PROXIMAL
LITTLE INTERMEDIATE
DIGIT_INTERMEDIATE
LITTLE DISTAL
DIGIT_DISTAL
LITTLE TIP
DIGIT_TIP
META_OPENXR_FULL_BODY
confidence
spec_exact
scope
XR_META_body_tracking_full_body semantic joints
map
ROOT
TECH_ROOT
HIPS
PELVIS
SPINE LOWER
SPINE_SEGMENT
SPINE MIDDLE
SPINE_SEGMENT
SPINE UPPER
SPINE_SEGMENT
CHEST
CHEST
NECK
NECK_SEGMENT
HEAD
HEAD
LEFT SHOULDER
SHOULDER
RIGHT SHOULDER
SHOULDER
LEFT SCAPULA
SCAPULA
RIGHT SCAPULA
SCAPULA
LEFT ARM UPPER
UPPER_ARM
RIGHT ARM UPPER
UPPER_ARM
LEFT ARM LOWER
LOWER_ARM
RIGHT ARM LOWER
LOWER_ARM
LEFT HAND WRIST TWIST
TWIST_AUX
RIGHT HAND WRIST TWIST
TWIST_AUX
LEFT UPPER LEG
UPPER_LEG
RIGHT UPPER LEG
UPPER_LEG
LEFT LOWER LEG
LOWER_LEG
RIGHT LOWER LEG
LOWER_LEG
LEFT FOOT ANKLE TWIST
TWIST_AUX
RIGHT FOOT ANKLE TWIST
TWIST_AUX
LEFT FOOT ANKLE
ANKLE
RIGHT FOOT ANKLE
ANKLE
LEFT FOOT SUBTALAR
FOOT
RIGHT FOOT SUBTALAR
FOOT
LEFT FOOT TRANSVERSE
FOOT
RIGHT FOOT TRANSVERSE
FOOT
LEFT FOOT BALL
FOOT_BALL
RIGHT FOOT BALL
FOOT_BALL
REALLUSION_CC_COMMON
confidence
medium_high
scope
Common Character Creator base skeleton names; UE-export presets may rename to Epic skeleton instead
map
CC Base Hip
PELVIS
CC Base Waist
SPINE_SEGMENT
CC Base Spine01
SPINE_SEGMENT
CC Base Spine02
CHEST
CC Base Neck Twist01
NECK_SEGMENT
CC Base Neck Twist02
NECK_SEGMENT
CC Base Head
HEAD
CC Base Facial Bone
FACE_ROOT
CC Base L Clavicle
CLAVICLE
CC Base R Clavicle
CLAVICLE
CC Base L Upperarm
UPPER_ARM
CC Base R Upperarm
UPPER_ARM
CC Base L Forearm
LOWER_ARM
CC Base R Forearm
LOWER_ARM
CC Base L Hand
HAND
CC Base R Hand
HAND
CC Base L Thigh
UPPER_LEG
CC Base R Thigh
UPPER_LEG
CC Base L Calf
LOWER_LEG
CC Base R Calf
LOWER_LEG
CC Base L Foot
FOOT
CC Base R Foot
FOOT
CC Base L Toe Base
FOOT_BALL
CC Base R Toe Base
FOOT_BALL
DAZ_COMMON
confidence
medium
scope
Common Daz Genesis-era naming families; topology confirmation required
map
hip
PELVIS
pelvis
PELVIS
abdomen Lower
SPINE_SEGMENT
abdomen Upper
SPINE_SEGMENT
abdomen
SPINE_SEGMENT
abdomen2
SPINE_SEGMENT
chest Lower
CHEST
chest Upper
UPPER_CHEST
chest
CHEST
neck Lower
NECK_SEGMENT
neck Upper
NECK_SEGMENT
head
HEAD
l Collar
CLAVICLE
r Collar
CLAVICLE
l Shldr
UPPER_ARM
r Shldr
UPPER_ARM
l Shldr Bend
UPPER_ARM
r Shldr Bend
UPPER_ARM
l Forearm
LOWER_ARM
r Forearm
LOWER_ARM
l Forearm Bend
LOWER_ARM
r Forearm Bend
LOWER_ARM
l Hand
HAND
r Hand
HAND
l Thigh
UPPER_LEG
r Thigh
UPPER_LEG
l Thigh Bend
UPPER_LEG
r Thigh Bend
UPPER_LEG
l Shin
LOWER_LEG
r Shin
LOWER_LEG
l Foot
FOOT
r Foot
FOOT
l Metatarsals
METATARSUS
r Metatarsals
METATARSUS
l Toe
FOOT_BALL
r Toe
FOOT_BALL
patterns
^[lr](Shldr|Forearm|Thigh)(Twist)$
TWIST_AUX
RIGIFY_IMPORT_HINTS
confidence
medium
scope
Blender Rigify-style names after FBX import; only recognition, never output
prefixes
DEF-, ORG-, MCH-
map
pelvis
PELVIS
spine
SPINE_SEGMENT
chest
CHEST
neck
NECK_SEGMENT
head
HEAD
upper arm.L
UPPER_ARM
upper arm.R
UPPER_ARM
forearm.L
LOWER_ARM
forearm.R
LOWER_ARM
hand.L
HAND
hand.R
HAND
thigh.L
UPPER_LEG
thigh.R
UPPER_LEG
shin.L
LOWER_LEG
shin.R
LOWER_LEG
foot.L
FOOT
foot.R
FOOT
toe.L
FOOT_BALL
toe.R
FOOT_BALL
VROID_HAIR_HINTS
confidence
medium
scope
Common VRoid/VRM secondary hair-joint naming observed in exported anime avatars; topology confirmation required
patterns
^J Sec Hair[0-9]+(?: [0-9]+)+$
HAIR_CHAIN
^J Sec Hair.*$
HAIR_CHAIN
^(Hair|hair)[ .-]?(Root|root)$
HAIR_ROOT
^(Hair|hair)[ .-]?[0-9]+(?:[ .-][0-9]+)*$
HAIR_CHAIN
MMD_ANIME_HAIR_HINTS
confidence
medium
scope
Recognition hints for anime/MMD/PMX-style bone names after import into Unreal; topology confirmation required
patterns
^(アホ毛|ahoge).*
AHOGE_CHAIN
^(ポニーテール|ツインテール|ponytail|twintail|twin tail).*
PONYTAIL_CHAIN
^(三つ編み|みつあみ|braid|plait).*
BRAID_CHAIN
^(前髪|まえがみ|bang|bangs|fringe|front hair).*
HAIR_FRONT_CHAIN
^(横髪|よこがみ|side hair|sidelock|side lock).*
HAIR_SIDE_CHAIN
^(後髪|後ろ髪|うしろがみ|back hair|rear hair).*
HAIR_BACK_CHAIN
^(髪|hair).*
HAIR_CHAIN
pattern policy
Evaluate specialized patterns before generic hair patterns.
Creature / Topology patterns (16)
TREE_ROOT
signals
no parent, high subtree coverage
roles
TECH_ROOT, MOTION_ROOT, BODY_ROOT
CENTRAL_CHAIN
signals
ordered chain close to fitted body axis, few lateral deviations, may connect major branch regions
roles
SPINE_SEGMENT, NECK_SEGMENT, TAIL_SEGMENT, TRUNK_SEGMENT
BILATERAL_PAIR
signals
two structurally similar subtrees, mirrored around fitted symmetry plane, similar normalized lengths
roles
upper limbs, lower limbs, wings, eyes, ears, horns, mandibles
MULTI_PAIR_LIMBS
signals
six or more similar articulated chains, origins cluster around core, comparable segment counts/length ratios
roles
arachnid legs, insect legs, hybrid multi-limbs
RADIAL_GROUP
signals
three or more similar chains around core, angularly distributed origins or endpoints, left/right not required
roles
radial appendages, tentacles, facial tendrils
ARTICULATED_LIMB
signals
root on core, 2+ ordered major segments, terminal away from core, one or more bend joints
roles
arm, leg, wing, arthropod leg, generic limb
DIGIT_CLUSTER
signals
multiple short sibling chains, common hand/foot/paw/wing parent region, small scale relative to limb
roles
fingers, toes, claws, wing digits
EYE_CLUSTER
signals
small terminal transforms near head/face core, count >=1, can be bilateral or arbitrary cluster
roles
eyes, multi-eye face
LONG_FLEXIBLE_CHAIN
signals
4+ ordered segments, smooth position progression, few major branches
roles
tail, tentacle, long neck, serpentine body, antenna, trunk
BRANCHING_APPENDAGE
signals
one appendage chain forks into multiple children
roles
antler, wing digits, tail fan, branching tentacle
MULTI_HEAD
signals
2+ head-like terminal cores, each may own eye/jaw clusters
roles
multiple heads
MULTI_TAIL
signals
2+ long appendage chains from posterior/core region
roles
multiple tails
FACE_CLUSTER
signals
dense small-bone subtree below head, eyes/jaw/lids/lips/cheeks or creature equivalents
roles
face rig region
HAIR_CHAIN_CLUSTER
signals
one or more flexible ordered chains attached near head/face/scalp region, several independent roots are allowed, chain lengths may vary strongly across the same hairstyle, bilateral symmetry is optional
roles
hair chains, bangs, side locks, back hair, braids, ponytails, ahoge, fur tufts
BRAID_OR_PONYTAIL_CHAIN
signals
long ordered chain starting near scalp or dedicated hair root, few major branches along the chain, may occur once, as a bilateral pair, or as several independent chains
roles
BRAID_CHAIN, PONYTAIL_CHAIN, HAIR_BACK_CHAIN
SCALP_SECONDARY_ROOT_GROUP
signals
multiple secondary roots share HEAD/FACE_ROOT/NECK ancestry, roots are spatially distributed around scalp/head surface region, descendants are small-to-medium flexible deformation chains
roles
HAIR_ROOT, HAIR_CHAIN, HAIR_FRONT_CHAIN, HAIR_SIDE_CHAIN, HAIR_BACK_CHAIN
Creature / Archetypes (16)
HUMANOID
required
central_axial_chain, head, 2 arm-like chains, 2 leg-like chains
optional
hands, digits, feet, face
compose
core, axial, bilateral_upper_limbs, bilateral_lower_limbs
ANTHRO_HUMANOID
required
humanoid-like torso
optional
digitigrade legs, tail, ears, muzzle, claws, horns
compose
HUMANOID, creature_appendages
QUADRUPED
required
body axis, 4 locomotion limbs
optional
tail, long neck, paws, hooves, snout
compose
core, axial, forelimb_pair, hindlimb_pair
UNGULATE
required
quadruped layout, hoof-like ends
optional
horns, antlers, tail
compose
QUADRUPED, hoof_end_effectors
AVIAN
required
body axis, head, wing pair
optional
2 legs, tail feathers, beak
compose
core, axial, wing_pair
DRAGON_LIKE
required
body axis, head, multiple limb/appendage groups
optional
wing pair, 4 legs, long tail, long neck, claws, horns
compose
core, axial, generic_limbs, wing_optional, tail_optional
WYVERN_LIKE
required
body axis, head, wing pair, hind limb pair
optional
tail, long neck, claws
compose
core, axial, wing_pair, hindlimb_pair
ARACHNID
required
core or cephalothorax, 6+ repeated articulated limbs
optional
abdomen, pedipalps, chelicerae, multi-eye cluster, spinnerets
compose
arthropod_core, multi_pair_limbs
INSECT
required
thorax-like core, 6 repeated limbs
optional
abdomen, wing pairs, antennae, mandibles
compose
arthropod_core, 3 limb pairs
CRUSTACEAN
required
segmented core, multiple limbs
optional
chelae, antennae, swimmerets, tail fan
compose
arthropod_core, multi_limbs, aquatic_appendages
SERPENTINE
required
very long central chain
optional
head, short limbs, fins, tail continuation
compose
long_axial_chain
FISH_LIKE
required
body/tail axis
optional
pectoral fins, dorsal fin, pelvic fin, anal fin, caudal fin, gills, jaw
compose
core, axial_tail, fins
CEPHALOPOD
required
mantle/core, multiple tentacle/arm chains
optional
eyes, beak, siphon
compose
mantle, radial_or_clustered_appendages
RADIAL_CREATURE
required
central core, 3+ radial appendage chains
optional
central mouth, multi-eye cluster, tentacles
compose
core, radial_group
MULTI_HEAD_CREATURE
required
2+ head-like cores
optional
shared or separate necks
compose
core, multiple_axial_terminals
HYBRID
required
two or more composed anatomy systems
optional
humanoid torso + arthropod lower body, extra arms, multiple wings, multiple tails, asymmetry
compose
arbitrary_modules
Props / Roles (84)
PROP_ROOT
family
core
aliases
root, prop_root, mechanism_root, rig_root, master
motion
fixed
tags
root
structural importance
major
FRAME
family
core
aliases
frame, base, housing, body, chassis, case, shell, mount
motion
fixed
tags
structural
structural importance
major
MOUNT
family
core
aliases
mount, bracket, support, socket, anchor
motion
fixed
tags
structural
structural importance
normal
PANEL
family
mechanism
aliases
panel, plate, cover, lid, flap_panel
motion
compound
tags
moving_part
structural importance
normal
DOOR_LEAF
family
mechanism
aliases
door, door_leaf, doorpanel, door_panel, leaf
motion
rotate
tags
hinged, panel
structural importance
major
GATE_LEAF
family
mechanism
aliases
gate, gate_leaf, gatepanel, gate_panel
motion
rotate
tags
hinged, panel
structural importance
major
HATCH
family
mechanism
aliases
hatch, hatch_lid, hatchlid, access_hatch
motion
rotate
tags
hinged, panel
structural importance
major
HINGE
family
rotary
aliases
hinge, hinge_pin, hingepin, pivot_hinge
motion
rotate
tags
pivot, joint
structural importance
major
PIVOT
family
rotary
aliases
pivot, axis, axle_pivot, rotator, rotation_axis
motion
rotate
tags
pivot, joint
structural importance
major
SWIVEL
family
rotary
aliases
swivel, swivel_joint, turntable
motion
rotate
tags
pivot
structural importance
normal
SLIDER
family
linear
aliases
slider, slide, sliding, carriage, linear_slide
motion
translate
tags
linear, joint
structural importance
major
RAIL
family
linear
aliases
rail, guide, track_guide, linear_rail
motion
fixed
tags
guide
structural importance
normal
TELESCOPIC_SEGMENT
family
linear
aliases
telescopic, telescoping, extension, extend_segment
motion
translate
tags
linear, chain
structural importance
normal
HANDLE
family
interaction
aliases
handle, grip_handle, door_handle, pull_handle
motion
rotate
tags
user_control
structural importance
major
KNOB
family
interaction
aliases
knob, dial_knob, rotary_knob
motion
rotate
tags
user_control
structural importance
normal
LEVER
family
interaction
aliases
lever, lever_arm, control_lever, cocking_lever
motion
rotate
tags
user_control
structural importance
major
LATCH
family
interaction
aliases
latch, catch, door_latch
motion
rotate
tags
lock
structural importance
normal
LOCK
family
interaction
aliases
lock, lock_mechanism, locking
motion
compound
tags
lock
structural importance
normal
BOLT
family
interaction
aliases
bolt, locking_bolt, door_bolt, deadbolt
motion
translate
tags
lock
structural importance
normal
BUTTON
family
interaction
aliases
button, push_button, pushbutton
motion
translate
tags
user_control
structural importance
normal
SWITCH
family
interaction
aliases
switch, toggle, toggle_switch
motion
rotate
tags
user_control
structural importance
normal
DIAL
family
interaction
aliases
dial, selector, selector_dial
motion
rotate
tags
user_control
structural importance
normal
PEDAL
family
interaction
aliases
pedal, foot_pedal
motion
rotate
tags
user_control
structural importance
normal
TRIGGER
family
weapon
aliases
trigger, trigger_01, main_trigger
motion
rotate
tags
weapon, user_control
structural importance
major
TRIGGER_GUARD
family
weapon
aliases
trigger_guard, triggerguard
motion
fixed
tags
weapon
structural importance
normal
HAMMER
family
weapon
aliases
hammer, weapon_hammer
motion
rotate
tags
weapon
structural importance
normal
FIRING_PIN
family
weapon
aliases
firing_pin, firingpin, striker
motion
translate
tags
weapon
structural importance
normal
SAFETY
family
weapon
aliases
safety, safety_lever, selector_safety, fire_selector
motion
rotate
tags
weapon, user_control
structural importance
normal
CHARGING_HANDLE
family
weapon
aliases
charging_handle, charginghandle, charge_handle, cocking_handle
motion
translate
tags
weapon, user_control
structural importance
normal
BOLT_CARRIER
family
weapon
aliases
bolt_carrier, boltcarrier, carrier
motion
translate
tags
weapon, recoil
structural importance
normal
BOLT_ACTION
family
weapon
aliases
bolt_action, bolt_handle, bolt_handle_root
motion
compound
tags
weapon, rotate_translate
structural importance
normal
WEAPON_SLIDE
family
weapon
aliases
weapon_slide, pistol_slide, upper_slide
motion
translate
tags
weapon, recoil
structural importance
major
MAGAZINE
family
weapon
aliases
magazine, mag, clip
motion
translate
tags
weapon, detachable
structural importance
normal
MAGAZINE_RELEASE
family
weapon
aliases
mag_release, magazine_release, magrelease
motion
translate
tags
weapon, user_control
structural importance
normal
CYLINDER
family
weapon
aliases
cylinder, revolver_cylinder, drum
motion
rotate
tags
weapon, indexed_rotation
structural importance
normal
CYLINDER_YOKE
family
weapon
aliases
cylinder_yoke, yoke, crane
motion
rotate
tags
weapon
structural importance
normal
BARREL
family
weapon
aliases
barrel, gun_barrel, weapon_barrel
motion
fixed
tags
weapon
structural importance
major
MUZZLE
family
weapon
aliases
muzzle, muzzle_end, barrel_end
motion
fixed
tags
weapon, socket
structural importance
normal
CHAMBER
family
weapon
aliases
chamber, breach_chamber
motion
fixed
tags
weapon
structural importance
normal
FOREND
family
weapon
aliases
forend, fore_end, handguard, pump
motion
translate
tags
weapon, user_control
structural importance
normal
STOCK
family
weapon
aliases
stock, buttstock, butt_stock
motion
fixed
tags
weapon
structural importance
normal
FOLDING_STOCK
family
weapon
aliases
folding_stock, fold_stock
motion
rotate
tags
weapon
structural importance
normal
GRIP
family
weapon
aliases
grip, pistol_grip, foregrip
motion
fixed
tags
weapon, user_control
structural importance
normal
SIGHT
family
weapon
aliases
sight, iron_sight, optic, scope
motion
fixed
tags
weapon
structural importance
normal
FOLDING_SIGHT
family
weapon
aliases
folding_sight, flip_sight
motion
rotate
tags
weapon
structural importance
normal
TURRET_YAW
family
weapon
aliases
turret, turret_yaw, turret_base, yaw
motion
rotate
tags
weapon, aim
structural importance
major
TURRET_PITCH
family
weapon
aliases
gun_pitch, turret_pitch, elevation, elevate
motion
rotate
tags
weapon, aim
structural importance
major
CANNON_BARREL
family
weapon
aliases
cannon, cannon_barrel, gun_tube, tube
motion
rotate
tags
weapon, aim
structural importance
major
BREECH
family
weapon
aliases
breech, breach, breech_block, breechblock
motion
translate
tags
weapon
structural importance
normal
RECOIL_SLIDE
family
weapon
aliases
recoil, recoil_slide, recoil_root, barrel_recoil
motion
translate
tags
weapon, recoil
structural importance
major
AMMO_FEED
family
weapon
aliases
ammo_feed, feed, feeder, belt_feed
motion
compound
tags
weapon
structural importance
normal
WHEEL
family
rotary
aliases
wheel, roadwheel, road_wheel, steering_wheel
motion
rotate
tags
rotary
structural importance
major
AXLE
family
rotary
aliases
axle, shaft, drive_shaft, driveshaft
motion
rotate
tags
rotary
structural importance
normal
GEAR
family
rotary
aliases
gear, cog, cogwheel
motion
rotate
tags
rotary, repeated
structural importance
normal
SPROCKET
family
rotary
aliases
sprocket, drive_sprocket
motion
rotate
tags
rotary
structural importance
normal
PULLEY
family
rotary
aliases
pulley, sheave
motion
rotate
tags
rotary
structural importance
normal
ROLLER
family
rotary
aliases
roller, roll
motion
rotate
tags
rotary
structural importance
normal
FAN
family
rotary
aliases
fan, fan_blade_root
motion
rotate
tags
rotary
structural importance
normal
PROPELLER
family
rotary
aliases
propeller, prop, prop_root
motion
rotate
tags
rotary
structural importance
major
ROTOR
family
rotary
aliases
rotor, main_rotor, tail_rotor
motion
rotate
tags
rotary
structural importance
major
BLADE
family
mechanism
aliases
blade, fan_blade, rotor_blade, prop_blade
motion
rotate
tags
repeated, rotary
structural importance
normal
CRANK
family
rotary
aliases
crank, crank_arm, crankshaft
motion
rotate
tags
linkage
structural importance
normal
CAM
family
rotary
aliases
cam, camshaft
motion
rotate
tags
linkage
structural importance
normal
PISTON
family
linear
aliases
piston, ram, hydraulic_piston
motion
translate
tags
linear, linkage
structural importance
major
ROD
family
linear
aliases
rod, pushrod, push_rod, connecting_rod
motion
compound
tags
linkage
structural importance
normal
ARM
family
mechanism
aliases
arm, boom, mechanical_arm, support_arm
motion
rotate
tags
linkage
structural importance
normal
CLAW
family
mechanism
aliases
claw, gripper, gripper_finger
motion
rotate
tags
end_effector
structural importance
normal
JAW
family
mechanism
aliases
jaw, vise_jaw, gripper_jaw
motion
translate
tags
end_effector
structural importance
normal
CABLE_CHAIN
family
secondary
aliases
cable, chain, hose, rope, belt
motion
chain
tags
flexible
structural importance
normal
SUSPENSION_ARM
family
vehicle
aliases
suspension_arm, control_arm, wishbone
motion
rotate
tags
vehicle
structural importance
normal
SUSPENSION_STRUT
family
vehicle
aliases
strut, suspension_strut, shock, damper
motion
translate
tags
vehicle
structural importance
normal
LANDING_GEAR
family
vehicle
aliases
landing_gear, gear_leg, gear_strut
motion
compound
tags
vehicle
structural importance
normal
FLAP
family
vehicle
aliases
flap, wing_flap
motion
rotate
tags
vehicle, aero_surface
structural importance
normal
AILERON
family
vehicle
aliases
aileron
motion
rotate
tags
vehicle, aero_surface
structural importance
normal
RUDDER
family
vehicle
aliases
rudder
motion
rotate
tags
vehicle, aero_surface
structural importance
normal
ELEVATOR
family
vehicle
aliases
elevator, tail_elevator
motion
rotate
tags
vehicle, aero_surface
structural importance
normal
NEEDLE
family
instrument
aliases
needle, gauge_needle, indicator
motion
rotate
tags
instrument
structural importance
normal
GAUGE
family
instrument
aliases
gauge, meter, instrument
motion
fixed
tags
instrument
structural importance
normal
DISPLAY_PANEL
family
instrument
aliases
display, screen, display_panel
motion
fixed
tags
instrument
structural importance
normal
SOCKET
family
utility
aliases
socket, attachment, attach, mount_point
motion
fixed
tags
socket
structural importance
normal
HELPER
family
auxiliary
aliases
helper, aux, dummy, offset, space, ctrl, control
motion
fixed
tags
auxiliary
structural importance
normal
Props / Naming profiles (3)
COMMON_MECHANICAL
confidence
medium
map
root
PROP_ROOT
base
FRAME
frame
FRAME
hinge
HINGE
pivot
PIVOT
door
DOOR_LEAF
handle
HANDLE
lever
LEVER
slider
SLIDER
piston
PISTON
wheel
WHEEL
gear
GEAR
propeller
PROPELLER
rotor
ROTOR
COMMON_FIREARM
confidence
high
map
trigger
TRIGGER
hammer
HAMMER
slide
WEAPON_SLIDE
magazine
MAGAZINE
bolt
BOLT_CARRIER
charging handle
CHARGING_HANDLE
barrel
BARREL
muzzle
MUZZLE
stock
STOCK
grip
GRIP
safety
SAFETY
COMMON_TURRET
confidence
high
map
turret yaw
TURRET_YAW
turret pitch
TURRET_PITCH
gun pitch
TURRET_PITCH
cannon barrel
CANNON_BARREL
recoil
RECOIL_SLIDE
breech
BREECH
Props / Topology patterns (7)
HINGED_PANEL
signals
one rotating child attached to fixed frame, pivot near panel edge
roles
HINGE, DOOR_LEAF, HATCH, GATE_LEAF
LINEAR_SLIDER
signals
moving child follows one dominant axis, guide or frame sibling/ancestor common
roles
SLIDER, PISTON, TELESCOPIC_SEGMENT
ROTARY_ASSEMBLY
signals
one or more children distributed around shared axis
roles
PIVOT, WHEEL, GEAR, ROTOR, PROPELLER
LINKAGE
signals
alternating rotary and compound segments, multiple connected rigid links
roles
CRANK, ROD, LINK, ARM
TURRET
signals
yaw stage parent of pitch stage, barrel/recoil chain below pitch
roles
TURRET_YAW, TURRET_PITCH, CANNON_BARREL, RECOIL_SLIDE
FIREARM
signals
trigger or magazine or slide/bolt cluster, barrel axis provides dominant forward direction
roles
TRIGGER, MAGAZINE, BARREL, WEAPON_SLIDE, BOLT_CARRIER
MULTI_LEAF
signals
two or more similar panel subtrees around shared frame
roles
DOOR_LEAF, GATE_LEAF, HINGE
Props / Archetypes (13)
DOOR
signals
FRAME, HINGE, DOOR_LEAF
optional
HANDLE, LATCH, LOCK
DOUBLE_DOOR
signals
FRAME, two DOOR_LEAF groups
optional
HANDLE, LATCH
HATCH
signals
FRAME, HINGE, HATCH
optional
HANDLE, LATCH
GATE
signals
FRAME, one or more GATE_LEAF
optional
HINGE, SLIDER, LOCK
LEVER_MECHANISM
signals
LEVER, PIVOT
optional
LINK, ROD, PISTON
FIREARM
signals
BARREL, TRIGGER
optional
WEAPON_SLIDE, BOLT_CARRIER, MAGAZINE, HAMMER, SAFETY
REVOLVER
signals
BARREL, TRIGGER, CYLINDER
optional
HAMMER, CYLINDER_YOKE
BOLT_ACTION
signals
BARREL, TRIGGER, BOLT_ACTION
optional
MAGAZINE
TURRET_OR_CANNON
signals
TURRET_YAW, TURRET_PITCH, CANNON_BARREL
optional
RECOIL_SLIDE, BREECH
ROTARY_MACHINE
signals
FRAME, one or more rotary roles
optional
GEAR, AXLE, PULLEY, CRANK
LINEAR_MACHINE
signals
FRAME, one or more linear roles
optional
PISTON, ROD, SLIDER
VEHICLE_MECHANISM
signals
FRAME, vehicle roles
optional
WHEEL, SUSPENSION_ARM, STEERING_LINK, TRACK_LINK
CUSTOM_PROP
signals
PROP_ROOT or FRAME
optional
any recognized mechanical group

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