Set rooms and alternate routes
Choose Chambers for the planned rooms, then Extra connections for bypass routes. A ring starts with one circuit; a figure eight starts with two. Keep the selected scheme's required counts and add enough space when increasing rooms. Compare the route plan with the actual cutaway to see where passages meet.
Several storeys
Underground levels divides the planned rooms between floors. Sloping passages connect them, so taller or wider forms can need more length for the transition. Change Section height to inspect a different storey. Look at the ramps in the actual mesh and test them with the character and movement settings your project uses.
Use both seeds deliberately
Layout seed changes room positions and routes within the selected scheme. Structure seed changes rock unevenness. Layout variation at zero fixes the scheme across layout seeds; at one it allows the largest deviations. Neither setting adds rooms or changes the requested circuit count. Save the complete structure recipe to reproduce both route and rock.
Read the room before adding more rooms
Chamber spacing spreads the planned network but does not widen its corridors. More rooms in the same small footprint can merge into larger spaces. Increase the surrounding terrain coverage and review its cutaway when expanding a network. The complete scheme catalogue below explains each starting route.
Winding stream passage
One winding route with uneven chambers along a former stream bed. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Stream tributaries
A main gallery receives side passages that branch again before ending. Starts with 10 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Braided galleries
Two winding galleries join at several crossings, leaving alternative routes. Starts with 10 rooms on 1 level and 2 loops. You can change these settings; the layout seed changes their arrangement.
Spreading delta
Passages spread forward from the entrance chamber toward a widening fan of ends. Starts with 10 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Canyon bends
A single route alternates broad left and right bends between chambers. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Chamber chain
Large and smaller halls alternate along one winding route, joined by narrower necks. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Chamber clusters
Three connected hub chambers lead to their own groups of side rooms. Starts with 9 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Twin hall groups
Two hub halls share a connection and each serves a separate group of side chambers. Starts with 10 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Central hub
A larger central hall has passages radiating around it in several directions. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Offset halls
The main route swings between offset chambers instead of following a straight axis. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Single circuit
Rooms form one closed circuit. The entrance joins the circuit at its first chamber. Starts with 8 rooms on 1 level and 1 loop. You can change these settings; the layout seed changes their arrangement.
Figure eight
Two closed routes share a central junction chamber. Starts with 9 rooms on 1 level and 2 loops. You can change these settings; the layout seed changes their arrangement.
Linked rings
Two separate closed circuits are linked by a passage between their chambers. Starts with 10 rooms on 1 level and 2 loops. You can change these settings; the layout seed changes their arrangement.
Ladder galleries
Two parallel galleries have end connections and a middle rung, giving two circuits. Starts with 10 rooms on 1 level and 2 loops. You can change these settings; the layout seed changes their arrangement.
Spiral circuit
A route curls outward around an inner area and returns by a closing connection. Starts with 9 rooms on 1 level and 1 loop. You can change these settings; the layout seed changes their arrangement.
Joint grid
Chambers follow a joint grid, with angular galleries and an added bypass. Starts with 9 rooms on 1 level and 1 loop. You can change these settings; the layout seed changes their arrangement.
Oblique joints
An oblique fracture pattern offsets the rows of chambers and their angular connections. Starts with 9 rooms on 1 level and 1 loop. You can change these settings; the layout seed changes their arrangement.
Crossing rifts
Four rift arms extend from a central junction, with chambers along each arm. Starts with 9 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Parallel rifts
Paired rift galleries meet a shared spine; an extra connection makes an alternate route. Starts with 10 rooms on 1 level and 1 loop. You can change these settings; the layout seed changes their arrangement.
Staggered rifts
Offset rows of chambers connect through branching passages and an extra route around. Starts with 10 rooms on 1 level and 1 loop. You can change these settings; the layout seed changes their arrangement.
Paired branches
Successive paired forks create a branching route with several separate ends. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Comb gallery
A continuous trunk has short side chambers on one side, like teeth of a comb. Starts with 10 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Three-way forks
Three-way forks split the route into broad groups of ending passages. Starts with 10 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Fan of passages
A single entrance hub opens into a forward-facing fan of long passages. Starts with 9 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Uneven side branches
An offset main route has side branches of changing length and direction. Starts with 10 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Descending stream
A winding chain of chambers gradually descends below the entrance floor. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Ascending gallery
A winding chain of chambers climbs gradually above the entrance floor. Starts with 8 rooms on 1 level and no loops. You can change these settings; the layout seed changes their arrangement.
Terraced chambers
Chambers step down through terraces on several storeys, linked by sloping routes. Starts with 10 rooms on 2 levels and no loops. You can change these settings; the layout seed changes their arrangement.
Stacked circuits
Each storey has a closed circuit; a longer sloping connection links the floors. Starts with 12 rooms on 2 levels and 2 loops. You can change these settings; the layout seed changes their arrangement.
Switchback descent
A route makes repeated side-to-side turns, then continues on a lower storey. Starts with 10 rooms on 2 levels and no loops. You can change these settings; the layout seed changes their arrangement.